Cards4Friends



Welcome to The Cards4Friends Thanks you for joining our league!
We hope that you enjoy your time with us! We are a fun loving league here!


Canasta Rules

Touch Rules


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No Touch Rules


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-- TOUCH GAMES --



-- A --



ABC 123 TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST make an ACES BLACK CANASTA (ABC) before you go out. 1-1st meld may be any cards; ACES are NOT required. 2-Two canastas required to go out; one of them must be your ABC canasta. 3-You may make all the canastas you wish, but you may NOT go out unless you have your ABC canasta. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ACES AGAIN TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT MELD, DISCARD, OR CANASTA ACES unless you make a RED CANASTA in ACES. If you make a RED CANASTA in ACES, you win automatically. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ACES AND 9s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld ACES and 9s in your 1st meld each hand. They MUST be melded at the same time. You may use WILDS and other cards. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ACES BROKEN MIRROR TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld what your opponent has melded on the table or made into a canasta. You MUST type the cards you meld on the table. Aces are neutral and may be melded by both players. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ACES THE CATS WAY TOUCH

Make table 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play regular canasta except you may NOT make a canasta or go out until you have ACES in your meld. You do NOT have to meld ACES in your 1st meld. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ACES CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, ACES MUST HIT THE TABLE FIRST. You may use WILDS and other cards. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ACES THE HARD WAY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney you MUST meld ACES ONLY in your 1st meld. You may use wilds with the ACES but no other cards. You may NOT add to your meld in SAME TURN. 2 canastss to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ACES NATURAL TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use wild cards for canastas or for melds. ACES must be in your 1st meld. You may only use wild cards for discards. Remember that ALL canastas must be RED, and all melds must be 3 or more of the same card. NO WILDS. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ACES TO MELD TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, ACES MUST HIT THE TABLE FIRST. You may use WILDS and other cards. NO ACES - NO MELD. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ACES UNTOUCHABLE WILD TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld must contain ACES and must be made WITHOUT using wild cards. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ALL IN THE FAMILY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play regular canasta with a little twist. The only canastas you may make are KINGS, QUEENS, AND JACKS. AND you must have all 3 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ALL NATURAL TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use wild cards for canastas or melds. Wild cards are for discards only. ALL canastas must be RED. ALL cards on the table must be 3 or more of the same card. NO WILDS. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



AMNESTY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your canastas must be less than or equal 23, and you must have EXACTLY 23 POINTS to go out. NO MORE. NO LESS. You add your points by the canastas you have made. ACE = 1 POINT. 4 TO 10 ARE FACE VALUE. JACKS = 11. QUEENS = 12. KINGS = 13 POINTS. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.
4 + 5 + 6 + 8 = 23
4 + 9 + 10 = 23
4 + 10 + 9 = 23
5 + 6 + Q = 23
10 + K = 23



AROUND THE WORLD TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, in the 1st hand, you may ONLY have canastas in 4s, 5s, and 6s. You MUST have canastas in all 3 to go out. In the SECOND hand, you may ONLY have canastas in 7s, 8s, and 9s. You MUST have canastas in all 3 to go out. In the THIRD hand, you may ONLY have canastas in 10s, Js, and Qs. You MUST have canastas in all 3 to go out. If there is a 4th hand, you may ONLY canasta Ks, As, and 4s. You MUST have canastas in all 3 to go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home

-- B --



BACHELOR PARTY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld JACKS and KINGS in your 1st meld each hand. You may use WILDS and other cards, and you may pick up the pile as long as you meld JACKS and KINGS at the same time. 2 canastas to go out. YOU MAY TAKE THE PILE. Kibitz off and slow play rules will apply.



BAD BOYS AND DA LADY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, both players must meld JACKS first. The 1st person to meld JACKS may go out and MUST type JACKS on the table. The second person to meld JACKS may NOT go out. QUEENS MUST BE ON TABLE OR IN A CANASTA BEFORE YOU GO OUT. KINGS are like BLACK 3s. If there is a KING on the top of the pile, you may NOT pick it up. You may NOT ever meld KINGS unless you are going out. You must meld KINGS, then BLACK 3s (if you have any), and then immediately go out. You may make a cansasta in KINGS when going out. HOWEVER, you must have 2 other canastas first. YOU MAY TAKE THE PILE.Report in Lobby Winner or Loss.



BAD BOYS JACKS AND KINGS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, both players must meld JACKS first. The 1st person to meld JACKS may go out and MUST type JACKS on the table. The second person to meld JACKS may NOT go out. KINGS are like BLACK 3s. If there is a KING on the top of the pile, you may NOT pick it up. You may NOT ever meld KINGS unless you are going out. You must meld KINGS, then BLACK 3s (if you have any), and then immediately go out. You may make a canasta in KINGS when going out. HOWEVER, you must have 2 other canastas first. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BASEBALL TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have EXACTLY 3 canastas (RED or BLACK) before you go out. NO MORE. NO LESS. You may have more than 3 canastas, but you may NOT go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BEAT THAT TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if your opponent canastas 4s, you may only canasta 5s or higher. Both of you may meld any cards, but each canasta must be at least ONE BETTER than the last one. When ACES have been made into a canasta, no more canastas may be made by either player. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BETTY IN RED TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play NO FREEZE with a twist. You may NOT freeze the pile, but you may discard BLACK 3s. THE TWIST is If you have a one or more RED 3s on the table, then you may NOT TAKE the pile. 2 canastas to go out. YOU MAY TAKE THE PILE unless you have a RED THREE. Report in Lobby Winner or Loss.



BIG BAD WISHER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, only one person may take the pile each hand. If you are the 1st person to take the pile, you are the Big Bad Wisher (BBW), and you are the only one who may take the pile that hand. Please type BBW on the table. As the Big BBW, you may only make RED canastas. Your opponent may make BLACK or RED canastas. Neither player may make any canastas until there is a BBW. 2 canastas to go out. ONLY THE BBW MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BINGO TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points . In this tourney, you MUST have 3 melds in a row vertically (4-5-6, 7-8-9, 8-9-10, J-Q-K, Q-K-A), horizontally (4-8-Q, 5-9-K, 6-10-A), or diagonally (4-9-A, 5-8-J, 6-9-Q) before you make any canastas. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BLACK HOLE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may only make BLACK canastas, and you may NOT discard BLACK 3s unless going out. The rest is regular canasta. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BLACKJACK TOUCH

Make tables 2/2/2 - In this tourney, you play for the best BLACKJACK hand possible without going over 21. If you get a perfect 21, it will result in an automatic win. For example, A canasta of As and 10s (or A and J, or A and Q, or A and K) would be 21, A canasta in 4s, 7s, and 10s (or 4 7 J, or 4 7 Q, or 4 7 K) would also equal 21. A canasta in 8s and 10s would only be 18. Remember each card has its own value. Aces can be 1 or 11. Face Cards are 10. If you go over 21, you DQ. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BLACK ROSES TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY meld RED or BLACK cards, NOT BOTH. If you melded 3 RED 4s, then all the other melds have to be RED also, and vice versa. Both players may meld the same color. 2s must be RED or BLACK also. JOKERS must go straight into a canasta. If you make a canasta, you may use the other color cards. You may NOT freeze the pile. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BLACK WIDOW TOUCH

Make tables 2/2/2 rated & protected. In this tourney, you MAY ONLY DISCARD BLACK CARDS and MAKE BLACK CANASTAS. You may NOT discard red cards or even RED 2s, but JOKERS ARE NEUTRAL. 2 CANASTAS to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BLOODY CUT NTC

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may have as many BLACK canastas as you want, but you need 1 RED CANASTA to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BONANZA TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use WILDS to meld, freeze the pile, or make canastas until the draw pile is 20 cards or less. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BOOKENDS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 4s and As 1st (like BOOKENDS). You may meld your 4s on one turn and your As on another turn, or you may meld both of them at the same time. You may use WILDS, but you may NOT meld or canasta any other cards until YOUR NEXT TURN after your 4s and As are both melded. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BOWIES 5 YEARS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 5s in your 1st meld. You may use wilds, and you may pick up the pile as long as you meld 5s with your meld at the same time. 1st person to meld 5s is the only person who may go out that hand. And that player types BOWIES 5 on the table so the TD will know who melded 5s first. The other player must also meld 5s, but he may NOT go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BROKEN MIRROR TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld what your opponent has melded on the table or made into a canasta. You MUST type the cards you meld on the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BULLSEYE TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 5000 is the BULLSEYE that you want to hit. The winner is the player with the score closest to an even 5000 points at the end of the hand in which either player exceeds 5000 points. 1 canasta to go out. YOU MAKE TAKE THE PILE. Report in Lobby Winner or Loss.



BY THE BOOK TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, all your canastas must be in counting order from the smallest to the largest or largest to the smallest. For example, if you make a canasta out of 8s then your next canasta must be 7s or 9s. You may NOT skip to 6s or 10s. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BYTCH TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld queens unless straight from your hand to a red canasta. You may use a queen for the red canasta if it is on the top of discard pile. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



BYTCH CUT TOUCH

Make tables 2/2/1Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play Regular Cut except your Queens are used just like BLACK 3s. You may only meld Queens STRAIGHT from your hand into a RED canasta. They may never be melded onto the table. 1 canasta to go out. YOU MAY TAKE THE PILE UNLESS THERE IS A QUEEN ON TOP. Report in Lobby Winner or Loss.



Home


-- C --



CAN U SPELL TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you spell JAK by making 3 canastas IN ORDER - Jacks, then Aces, and then Kings - you win automatically. The rest is regular canasta. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CANASTA POKER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play regular canasta with a special POKER rule. If you get a straight which is 5 canastas in a row, (5,6,7,8,9 or 10,J,Q,K,A), then you have an automatic win. It can be forwards or backwards (5,6,7,8,9 or 9,8,7,6,5). 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CANASTA ROUNDS TOUCH

Make tables 2/2/1 rated & protected. In this tourney, the more hands (rounds) you play, the more canastas you will be required to have to go out. 1st hand you need 1 canasta to go out. 2nd hand 2 canastas. 3rd hand 3 canastas. 4th hand 4 canastas. 5th hand 5 canastas. YOU MAY TAKE THE PILE.Report in Lobby Winner or Loss.



CARD UP CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the game is decided by the top card turned up automatically at the beginning of each hand. If the card up is red, you play 1 canasta to go out. If the card up is BLACK, you play 3 canastas to go out. Each hand is based on the CARD UP. Please type card color and game for each hand to avoid confusion. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CHECKERBOARD TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your canastas must alternate, RED-BLACK, RED-BLACK, OR BLACK-RED, BLACK-RED. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CHECKMATE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st player to make canastas in BOTH Ks and Qs writes CHECK on the table and gets to meld 1st the next hand. If you get a RED canasta in Qs AND any canasta in Ks (either RED or BLACK), you write CHECKMATE on the table and you win automatically. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CHERRY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play Regular Canasta, but before you click Start, you MUST nominate your canasta. If you make that nominated canasta in RED, you get an automatic win. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CHOSEN ONES TOUCH

Make tables 2/2/2 rated & protected. In this tourney, the TD will call a suit at the beginning of the game (Hearts, Spades, Clubs, or Diamonds). You may NOT pick up the discard pile when the chosen suit is on top. However, all cards may be melded. 2 canastas to go out. YOU MAY TAKE THE PILE UNLESS THE CHOSEN CARD IS ON TOP. Report in Lobby Winner or Loss.



CLEAN TABLE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld any cards to the table. Everything must go directly to a canasta. You may pick up the pile if top card goes to canasta area. No cards at all on the table except in the canasta area. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CLUBS ARE WILD TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile if a CLUB is on top. All CLUBS are to be treated as BLACK 3s. YOU MUST ANNOUNCE WHAT CARD YOU ARE PICKING UP, AND YOUR OPPONENT MUST SAY OK. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CODE RED TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT freeze the pile, and you may NOT pick up the pile UNLESS you have a RED canasta. 2 canastas to go out. YOU MAY TAKE THE PILE IF YOU HAVE A RED CANASTA. Report in Lobby Winner or Loss.



COLUMN CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st card in the discard pile decides which column your 1st canasta must be made in. 1st column = BLACK 3,4,5,6. 2nd column = 7,8,9,10. 3rd column = J,Q,K,A. Please type the 1st card on the table each hand. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CONFUSION TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 1st hand is REGULAR CANASTA NT. (2 canastas to go out. DO NOT TAKE THE PILE.) 2nd hand is NO OUT. (Do NOT go out. YOU MAY TAKE THE PILE.) 3rd hand is NO-NO. (Do NOT go out. DO NOT TAKE THE PILE.) 4th hand and more is REGULAR CANASTA. (2 canastas to go out. YOU MAY TAKE THE PILE.) Kibitz off and slow play rules will apply.



COPYCAT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST copy your opponents melds. The BLUE seat melds 1st, and the RED seat must be the COPYCAT. The next hand, the RED seat melds first, and the BLUE seat is the COPYCAT. Please type COPYCAT on the table each hand. The COPYCAT may only meld what his opponent has melded on the table, but he may canasta any of his cards as long as they go straight to a canasta and never touch the table. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CORNER POCKETS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld all 4 corners (4s, 6s, Js, and As) BEFORE you make any canastas. You may meld any cards in your 1st meld. IF you get a RED canasta in 8s (sinking the 8 ball), you win automatically. You may ONLY canasta the 8s IF you have have all 4 corners. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CRACKED MIRROR TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld what your opponent has melded, until they canasta it. You MAY, however, make canastas out of what your opponent melds, as long as those cards never touch the table. Those cards must go directly from your hand into a canasta. You MUST type the cards you meld on the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CRAZY 3s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile or go out until all 4 RED 3s are in play. Should a RED 3 be in the pile at start of game, it is considered to be in play. You may meld and make canastas, but no taking the pile or going out until all 4 RED 3 are in play. 2 canastas to go out. YOU MAY TAKE THE PILE AFTER ALL 4 RED 3s ARE IN PLAY. Report in Lobby Winner or Loss.



CRAZY 4s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 4s are like BLACK 3s. If there is an 4 on the top of the pile, you may not pick it up. You may not ever meld 4s unless you are going out. You must meld 4s, then BLACK 3s (if you have any), and then immediately go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CRAZY 8s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 8s are like BLACK 3s. If there is an 8 on the top of the pile, you may NOT pick it up. You may NOT ever meld 8s unless you are going out. You must meld 8s, then BLACK 3s (if you have any), and then immediately go out. 2 canastas to go out. 8s may be counted as your 2nd canasta. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CRAZY 8s WITH A TWIST TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 8s are like BLACK 3s. If there is an 8 on the top of the pile, you may NOT pick it up. You may NOT ever meld 8s unless you are going out. You must meld 8s, then BLACK 3s (if you have any), and then immediately go out. THE TWIST: You may make a RED CANASTA in 8s at any time. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CRAZY CHICKEN TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you have the RED SEAT, you can only discard RED CARDS. If you have the BLUE SEAT, you can only discard the BLACK CARDS. If you discard a 2 to freeze the pile , then it MUST be the YOUR color. JOKERS and BLACK 3s are neutral and can be discarded by either player. You may pick up and canasta any color. If you can no longer discard YOUR color, then you can no longer make canastas for that hand only. Please have the TD kibitz to verify that you can no longer discard your color for that hand. 2 canastas to go out. YOU MAY PICK UP THE PILE. Report in Lobby Winner or Loss.



CRAZY CHERRY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play REGULAR CANASTA, BUT BEFORE YOU CLICK START, you MUST choose your canasta. If you make that canasta in RED, you win automatically. SPECIAL RULE: You may NOT pick up the pile IF the card you chose is on top. 2 canastas to go out. YOU MAY TAKE THE PILE, BUT ONLY IF THE CARD YOU CHOSE IS NOT ON TOP. Report in Lobby Winner or Loss.



CRAZY JACK IT UP TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play CRAZY 8s and JACK THE JOKER. In your 1st meld, you MUST meld JACKS with a JOKER. They have to hit table 1st and may be melded with other cards or when you pick up the pile. The JOKER has to be put with the JACKS, and the JACKS and the JOKER MUST GO TO THE TABLE 1st, NOT TO A CANASTA. NOTE: Yahoo will put the JOKER with the lower pair if you are also melding a 2 and a lower pair. 8s are like BLACK 3s. If there is an 8 on the top of the pile, you may NOT pick it up. You may NOT ever meld 8s unless you are going out. You must meld 8s, then BLACK 3s (if you have any), and then immediately go out. 2 canastas to go out. 8s may be counted as your 2nd canasta. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CRAZY NUMBER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the TD picks any number they want as the CRAZY NUMBER. That number is then treated like black 3s. If that number is on the top of the pile, you may not pick it up. You may not ever meld that number unless you are going out. You must meld that number, then BLACK 3s (if you have any), and then immediately go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CRAZY STRIKE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, ACES may NOT be melded in 1st meld of each hand. You may NOT pick up the discard pile until you have at least one canasta. You may NOT use the discard pile to make your 1st canasta. After you have your 1st canasta, the game is regular canasta. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CRISS-CROSS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your opponents discard each turn will determine your next discard. If your opponent discards an ODD card, you must, on your next turn, discard an EVEN card. If your opponent discards an EVEN card, you must, on your next turn, discard an ODD card. ODD = 5,7,9,J,K. EVEN= 4,6,8,10,Q. Black 3s, wilds and Aces are neutral and may be discarded at any time. If your opponent discards a black 3, wild, or ace, on your next turn, you may discard anything you wish. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CUPIDS ARROW TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, ACES must be melded with your 1st meld each hand. A RED CANASTA in ACES is an arrow through Cupids heart which is an automatic win. 1 canasta to go out YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you only need 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CUT AND RUN BADBOY STYLE TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, both players must meld Js in their 1st meld. AND, both players may go out. Ks are like black 3's. If there is an K on the top of the pile, you may not pick it up. You may not ever meld Ks unless you are going out. You must meld K's, then black 3s (if you have any), and then immediately go out. You may make a canasta in Ks when going out. HOWEVER, you must have 2 other canastas first. You only need 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CUT CLUBS TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile unless a club is on top. You may NOT freeze the pile. You may discard black 3's. 1 canasta to go out. YOU MAY TAKE THE PILE IF THERE IS A CLUB ON TOP. Report in Lobby Winner or Loss.



CUT IT OUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you alternate every other hand between CUT and NO OUT. 1st hand CUT. 1 canasta to go out. YOU MAY TAKE THE PILE. 2nd hand NO OUT. You may NOT go out. Keep 1 card in your hand at all times. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



CUT NO FREEZE TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT freeze the pile. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- D --



DEAD MANS HAND TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld EITHER As or 8s in your 1st meld. You may used WILDS and other cards. You may NOT take the pile until you have melded either As or 8s. You MUST have BOTH As and 8s melded before you make any canastas. The first player to make either a canasta in As or 8s may go out. The other player may NOT go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



DEALERS CHOICE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the dealer chooses your 1st canasta. If the 1st card turned up is a black 3, 4, 5, or 6, you must make your 1st canasta from one of those cards. If 7, 8, 9, or 10, you must make your 1st cansta from one of those cards. If J, Q, K or Ace, you must make your 1st cansta from one of those cards. Please type the upcard on the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



DECK DECIDES TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the deck decides which game you will play. If the 1st card up is RED, the game will be NTC. If the 1st card up is BLACK, the game will be NO OUT. If the 1st card up is a wild or 3 (BLACK or RED), the game will be CRAZY 8s. BOTH players MUST state card color and game at table before play begins each hand. The TD will spam the rules for the chosen game. 1 or 2 canastas to go out depending on the game. Report in Lobby Winner or Loss.



DETERMINATION TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, both players may meld any cards to the table. BUT, one player will make only ODD canastas (5,7,9,J,K), and the other player will make only EVEN canastas (4,6,8,10,Q). Aces are neutral and both players may canasta Aces. The 1st canasta each hand will determine which player is odd and which is even. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



DEVILISH DEALER CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the dealer decides which game you play CUT or NTC. If the dealer freezes the pile with a 2, JOKER, or RED 3, then the game is CUT and YOU MAY TAKE THE PILE. If the dealer does not freeze the pile, then the game is NTC and you DO NOT TAKE THE PILE. Please type the name of the game on the table. 1 canasta to go out. Report in Lobby Winner or Loss.



DEVILS DELIGHT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st person to take the pile is declared the DEVILs DELIGHT and may only make RED canastas. If you make a BLACK canasta, then you may NOT take the pile for the remainder of that hand. The other player (who is NOT the DEVILs DELIGHT) may make BLACK or RED canastas and may take the pile at any time. Please type DD on the table if you are the DEVILs DELIGHT. 1 canasta to go out. Report in Lobby Winner or Loss.



DIAMONDS ARE WILD TOUCH

Make tables 2/2/2 rated & protected. In this tourney, you may NOT pick up the pile if a DIAMOND is on top. All DIAMONDS are to be treated as black 3's. YOU MUST ANNOUNCE WHAT CARD YOU ARE PICKING UP, AND YOUR OPPONENT MUST SAY OK. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



DIET 7-UP TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, BLACK 7s are like BLACK 3s. If there is a BLACK 7 on the top of the pile, you may NOT pick it up. If there is a RED 7 on the top of the pile, you MAY pick it up. RED 7s may be melded at any time. You may NEVER freeze the pile. If you take the pile, you MUST use 2 of that same card. You may NOT use 1 of that card with a wild to take the pile. You may NOT ever meld BLACK 7s unless you are going out. You must meld BLACK 7s, then BLACK 3s (if you have any), and then immediately go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



DIME STORE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT make any canastas until you have 5s and 10s melded. You may make a canasta in the same turn that you meld your 5s and 10s, but ONLY AFTER your 5s and 10s hit the table, NOT AT THE SAME TIME. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



DONUTS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the donuts are 6's, 8's, 9's, 10's, and Q's. Opening meld must consist of donuts only. After donuts are melded, then any cards may be melded. At least 1 donut canasta must be made. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



DOWN THE RIVER CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND - ACES must be in the 1st meld. 2nd HAND - KINGS must be in the 1st meld. 3rd HAND - QUEENS must be in the 1st meld, and so on going DOWN THE RIVER from As to 4s. You do NOT have to meld before you take the pile as long as the meld card is in your 1st meld when you pick up the pile. 1 canasta to go out. YOU MAY TAKE THE PILE. Kibitz off and slow play rules will apply.



DR PEPPER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have DIRTY 4s and DIRTY 10s (with 2s only, NO JOKERS) before you make any canastas. You may NOT canasta 4s or 10's. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



DUCK SEASON TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST MELD BOTH 4s and 8s (4+8=12 gauge shotgun) before you go out. If you get a RED CANASTA IN EITHER 4s OR 8s, you win automatically. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- E --



EARNHARDT JR CUTTY TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 8s before you go out. If you get a RED canasta in 8s, you WIN AUTOMATICALLY. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



EGG SHELL TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you need to get your canastas up fast any way you can, RED or BLACK, because once you DRAW a RED 3 (NOT DEALT), you may NOT make any more canastas that hand. You may MELD but no more canastas. Remember when picking up a pile with a RED 3, if top card doesn't go to a canasta, the RED 3 is then DRAWN, and you may NOT make any more canastas. 1 canasta to go out. YOU MAY TAKE THE PILE.Report in Lobby Winner or Loss.



EIGHT IS ENOUGH TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may meld and make canastas at any time, BUT you may NOT go out until you have a canasta in 8s. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ELEVATOR TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the number of canastas needed to go out is determined by your meld each hand. 15 or 50 meld requires 1 canasta to go out. 90 meld requires 2 canastas to go out. 120 meld requires 3 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



EVEN-ODD TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the player sitting in the BLUE seat may only canasta EVEN cards (4,6,8,10,Q,A). The player in the RED seat may only canasta ODD cards (5,7,9,J,K,A). Both players may meld any cards, but canastas are according to seat color. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



EVIL NO-NO TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you get 3 RED 3s, you may take the pile. But, if you get the 4th RED 3, you play regular NO-NO again. YOU MAY NEVER GO OUT. You must keep at least one card in your hands at all times. YOU MAY NOT TAKE THE PILE UNLESS YOU HAVE 3 RED 3s. Report in Lobby Winner or Loss.



EVIL NTC TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you get 3 RED 3's, you may pick up the pile. BUT, if you get the 4th RED 3, you may no longer pick up the pile. 1 canasta to go out. YOU MAKE TAKE THE PILE IF YOU HAVE 3 RED 3's. Report in Lobby Winner or Loss.



EVIL RED CANASTA TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the only time you may go out is if you have 1, and ONLY 1, RED 3. If you have 2,3,4, or zero RED 3s, you may NOT go out. 1 canasta and 1 RED 3 to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



EVIL ROLLER COASTER TOUCH

Make table 4/2/1 or 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you will alternate between EVIL NTC and EVIL NO-NO. 1st hand is EVIL NTC. If you get THREE RED 3s, you may pick up the pile. BUT, if you get the 4th RED 3, you may no longer pick up the pile. 1 canasta to go out. YOU MAY TAKE THE PILE IF YOU HAVE 3 RED 3s. 2nd hand is EVIL NO-NO. If you get THREE RED 3s, you may take the pile. But, if you get the 4th RED 3, you play regular NO-NO again. YOU MAY NEVER GO OUT. You must keep at least one card in your hands at all times. YOU MAY TAKE THE PILE IF YOU HAVE 3 RED 3s. Report in Lobby Winner or Loss.



EXACT MELD TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld your EXACT meld requirement. If you need 50 to meld, you must meld EXACTLY 50 points, no more. You MUST wait until your next turn to meld additional cards. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- F --



FACE THE JUDGE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld of each hand must contain FACE CARDS (Js, Qs, or Ks) with a JUDGE CARD (JOKER). (ex. KKJoker or QQQJoker). If you make a canasta with the FACE CARDS and THE JUDGE CARD (JOKER), they MUST be shown on the table first. You may pick up with pile when making your 1st meld, but the FACE CARDS and THE JUDGE CARD (JOKER) MUST be melded when you pick up, NOT AFTER. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



FACTS OF LIFE TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you get all 4 RED 3s, your opponent may pick up the pile for THAT HAND ONLY. 1 canasta to go out. DO NOT TAKE THE PILE UNLESS YOUR OPPONENT GETS ALL 4 RED 3s. Report in Lobby Winner or Loss.



FINAL FRONTIER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st canasta must be ODD (5,7,9,J,K,A). 2nd canasta must be EVEN (4,6,8,10,Q,). 3rd canasta must be ODD, and your 4th EVEN, etc. You may NOT discard WILDS, but you may discard BLACK 3's. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



FIREBALL CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st player to make a RED canasta automatically wins. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



FIRST NASTA TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld MUST contain a canasta each hand. This canasta MUST go directly from your hand and may NEVER touch the table. You may meld other cards with your FIRST NASTA, and those other cards may go to the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



FOOTBALL TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may only make canastas in 4's, 6's, and 7's. You may meld all other cards to the table, but you must NOT canasta them. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



FROSTBITE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st person who melds is the ONLY one who may freeze the pile. Please type FROSTBITE on the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



FUN HOUSE TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT take the pile unless you have all 4 RED 3s. 1 canasta to go out. YOU MAY TAKE THE PILE, BUT ONLY IF YOU HAVE ALL 4 RED 3s. Report in Lobby Winner or Loss.



Home


-- G --



GENTLEMEN FIRST TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld KINGS in your 1st meld. You may use wilds, and you may pick up the pile as long as you also meld KINGS at the same time. IF NO KINGS, then NO MELD. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



GET OVER IT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, once all 4 RED 3s are on the table, you MUST NOT meld, canasta, or go out. So, GET OVER IT. A RED 3 in the discard pile is considered to be on the table. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



GIN CANASTA TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld unless you are going out. However, you may make canastas straight out of your hand as long as they do NOT touch the table. You may pick up pile as long as top card goes straight into a canasta and never touches the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- H --



HANGMAN TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play regular canasta with a twist. Your 1st canasta must be A or 8s. If you make a canasta in As before your opponent does, then your opponent must make a canasta in 8s. And, if you make a canasta in 8s before your opponent does, then your opponent must make a canasta in As. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



HARDCORE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NEVER meld any cards to the table. All cards must go straight from your hand to canastas and may never touch the table. You may never freeze the pile. You may go out IF your whole hand plays as canastas and you never meld any cards to your table. 2 canastas to go out. YOU MAY TAKE THE PILE BUT ONLY IF THE TOP CARD GOES STRAIGHT TO A CANASTA. Report in Lobby Winner or Loss.



HAUNTED HOUSE TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play NTC with a TWIST. If you get all 4 RED 3s, your opponent may take the discard pile. 1 canasta to go out. YOU MAY TAKE THE PILE, BUT ONLY IF YOUR OPPONENT HAS ALL 4 RED 3s. Report in Lobby Winner or Loss.



HAT TRICK TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT take the pile IF AN ACE IS ON TOP. You may ONLY GO OUT if you have 3 CANASTAS and your 3rd CANASTA MUST BE ACES. ACES must NEVER touch the table. You may ONLY meld ACES directly from your hand into a 3rd CANASTA. ACES may NOT be your 1st or 2nd CANASTA. 2 canastas to go out. YOU MAY TAKE THE PILE UNLESS THERE IS AN ACE ON TOP. Report in Lobby Winner or Loss.



HEARTS ALIVE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile UNLESS there is a HEART ON TOP. You must type the TOP CARD on the table before picking up the pile. Please include both number and suit as in 6H for 6 of Hearts. 2 canastas to go out. YOU MAY TAKE THE PILE. Kibitz off and slow play rules will apply.



HEARTS ARE WILD TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile if a HEART is on top. All HEARTS are to be treated as black 3's. YOU MUST ANNOUNCE WHAT CARD YOU ARE PICKING UP, AND YOUR OPPONENT MUST SAY OK. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



HIDE THE ROYALTY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld KINGS or QUEENS. They may go straight from your hand into canastas, but they must NOT touch the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



HIDE WILDS HIDE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the WILDS (Jokers and 2s) must HIDE. They may NOT hit the table, and you may NOT freeze the pile with them. WILDS have to go straight to a canasta. You may add wilds to cards melded to make a canasta, but NO WILDS may show on the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



HIGH 5 TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st canasta MUST be 5s and then a high canasta (10 J Q K only) to go out. You must canasta both the 5s and a high canasta before making any other canastas. If you cannot canasta the 5's, then you may NOT make any canastas at all. 2 canastas to go out. YOUI MAY TAKE THE PILE. Report in Lobby Winner or Loss.



HIGH LOW TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st meld must be HIGH (9,10,J,Q,K). The player who melds HIGH may ONLY meld HIGH. And his opponent may only meld LOW (4,5,6,7,8) for that hand. Both players may meld ACES. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



HIGHER ORDER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your canastas MUST go in order, from low to high. For example, if you cansata 6s, then your next canasta must be higher, not lower. Your canastas do NOT have to be consecutive, but they must be higher than the one you previously canasta'd. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



HIGHWAY 4 RUSH HOUR TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld of each hand must HAVE 4s and EQUAL 120 POINTS OR MORE. You may NOT make any canastas until your next turn. Please wait until your opponent says OK to your meld, verifying that it contains 4s and is 120 points or more. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



HOBO TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you are a HOBO and need handouts in order to meld. These handouts are your opponents cards in the discard pile. Both players MUST pick up the pile to make their 1st meld. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- I --



IM QUEEN YOURE KING TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st canasta MUST be QUEENS, and the 1st player to canasta QUEENS may go out. The opponent must then canasta KINGS to go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



IMPATIENT WILDS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use wild cards until the draw pile is 20 CARDS OR LESS. You may NOT use wild cards to freeze the pile, make a canasta, or meld until the draw pile is 20 cards or less. When the draw pile gets to 20 cards or less, you may then use wild cards as usual. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



IN ORDER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your canastas must go in order, from lowest to highest, or highest to lowest. They do NOT have to be consecutive, but they must go in order. For example, if you canasta 5s and then s you may NOT go back and canasta 7s. If you canasta As and then 10s, you may NOT go back and canasta Queens. ALL CANASTAS MUST BE IN ORDER. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ITS ALL IN DA GAME TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 4s and 6s BEFORE you make any canastas. You may meld other cards at any time, but no canastas until you have both 4s and 6s melded. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- J --



JACKS HIGH SIXES LOW TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st MELD must be JACKS OR HIGHER ONLY. You may use WILDS. You may NOT add anything to your meld in that same turn. Your 1st CANASTA must be 6s or lower. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



JACKS OR BETTER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld must be JACKS OR BETTER ONLY (J's, Q's,, K's, and/or Aces). YOU MUST WAIT FOR YOUR NEXT TURN TO MELD OTHER CARDS. Your 1st canasta must also be JACKS OR BETTER (J's, Q's, K's, or Aces). 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



JACK THE JOKER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you must meld JACKS with a JOKER. They have to hit table first and may be melded with other cards or when you pick up the pile. The JOKER has to be put with the JACKS, and the JACKS and the JOKER MUST GO TO THE TABLE FIRST, NOT TO A CANASTA. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



JACKPOT TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you make a RED canasta in JACKS, you hit the JACKPOT and get an automatic win. 2 canastas to go out. YOU MAKE TAKE THE PILE. Report in Lobby Winner or Loss.



JEFF GORDON SPECIAL TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld a 2 with your 4s before you go out. This meld must show on the table and may NOT go straight to a canasta. If you get 2 BLACK canastas in 4s, you WIN AUTOMATICALLY. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



JOKER FREEZE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may only use JOKERS to freeze the pile. 2s may NOT be discarded at any time. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



JOKER POKER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you make 5 canastas in a row that are put up IN ORDER (5,6,7,8,9 or 10,J,Q,K,A), you make a straight and get an automatic win. The straight may be backwards or forwards, but the canastas have to be in order to look like a straight. 2 canastas to go out. YOU MAY TAKE THE PILE.Report in Lobby Winner or Loss.



JOUST TOUCH

This game is to be hosted by Admin or Special Events Team only. Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you make a higher canasta then your opponent, you win the FIGHT (JOUST) and may pick up the pile on your next turn. If this happens, then your opponent MUST discard a card of something you have melded on the table. However, if your opponent makes a canasta in ACES on their turn immediately after you have made your higher canasta, the pile is neutralized, and the war is over for that hand. If this happens, no one is allowed to pick up the pile. You may NOT freeze the pile. 2 canastas to go out. YOU MAY TAKE THE PILE IF YOU WIN THE FIGHT (JOUST). Report in Lobby Winner or Loss.



Home


-- K --



KINKY CANASTA TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have either 6s OR 9s melded BEFORE you make any canastas. You MUST have BOTH 6s and 9S melded BEFORE YOU GO OUT. You may use wilds and meld at any time. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- L --



LADIES FIRST TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld QUEENS in your 1st meld. You may use WILDS, and you may pick up the pile as long as you also meld QUEENS at the same time. If NO QUEENS, then NO MELD. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



LIFES A BYTCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play NTC with one twist. If you get all 4 RED 3s, your opponent may take the discard pile. Report in Lobby Winner or Loss.



LIGHTS ON TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT make any BLACK CANASTAS, only RED ones. 2 canastas to go out. YOU MAY TAKE THE PILE.Report in Lobby Winner or Loss.



LIGHTS OUT TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY make BLACK canastas, and you may NOT discard BLACK 3's. You may meld BLACK 3s when you are going out, but you may NOT discard a BLACK 3 when going out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



LOAD ALL YOUR BASES TOUCH

Make tables 2/2/1 rated & protected. In this tourney, you meld or canasta sets of everything (4s through A's) as fast as you can to LOAD ALL YOUR BASES. You may NEVER freeze the pile. You may go out at anytime. However, if you have everything melded and/or canasta'd, you win automatically. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



LOSERS ADVANTAGE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may only pick up the pile if you are losing. 2 canastas to go out. YOU MAY ONLY TAKE THE PILE IF YOU ARE LOSING. Report in Lobby Winner or Loss.



LOSERS WIN TOUCH

Make tables 2/2/2 UNRATED & protected. In this tourney, the 1st person to reach minus 5000 (-5000) points wins. 2 canastas to go out. YOU MAY TAKE THE PILE.Report in Lobby Winner or Loss.



LOWER ORDER TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your canastas must go in descending order (high to low). They do NOT have to be consecutive, but they must be in order from high to low. If you canasta 6s as your 1st canasta, then you may only canasta 5s or 4s that hand. If your 1st canasta is As, then you may canasta anything lower than an Ace. But, if you canasta 10s next, you may NOT go back later and canasta Js, Qs, or Ks. 2 canaastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



LUCKY LADY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld queens unless it is to a RED canasta. Queens may never be melded to the table. You MUST meld your Queens straight to a RED canasta. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



LUCKY 7s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 7s in your 1st meld. You may use wilds, and you may pick up the pile as long as you meld 7s with your meld at the same time. 1st person to meld 7s is the only person who may go out that hand. And this player types LUCKY 7 on the table so the TD will know who melded 7s first. The other player must also meld 7s, but he may NOT go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- M --



MAGNIFICANT SEVEN TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you get a RED canasta in 7s, you win automatically. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



MARRY ME TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st player to draw MUST canasta the QUEENS and KINGS to go out. They marry. But, if the 2nd player canastas the JACKS, hes jealous. And then, if he takes the castle with a canasta of ACES, he wins automatically even if the 1st player has already made canastas out of Qs and Ks. The secret is for the 1st player to go out BEFORE the 2nd player canastas the Js and Aw. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



MOTHER MAY I TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may only take the pile IF YOU DISCARD A QUEEN. When you discard a QUEEN, please type MOTHER MAY I on the table. ONLY YOU may then take the pile, and you may only take the pile until another player discards a QUEEN and types MOTHER MAY I on the table. 2 canastas to go out. YOU MAY TAKE THE PILE.Report in Lobby Winner or Loss.



Home


-- N --



NASTY 9s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 9s are like BLACK 3s. If there is a 9 on the top of the pile, you may NOT pick it up. You may NOT ever meld 9s unless you are going out. You must meld 9s then BLACK 3s (if you have any) and then immediately go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Kibitz off and slow play rules will apply.



NASTY ACES TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 120 every hand, and ACES must be in your 1st meld every hand. They may be melded with other cards or when you pick up the pile. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NASTY KINGS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the KING OF HEARTS is the SUICIDE KING. If you are the 1st person to draw a card, and the SUICIDE KING is the top card on the discard pile of any hand, you are automatically DQ'd. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NATURAL MELD TOUCH

Make tables 2/2/2 rated & protected. In this tourney, you may NOT use any WILDS in your 1st meld each hand, but you may make a RED CANASTA in your 1st meld. On your NEXT TURN, you may use WILDS to meld and make canastas. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NIGHTMARE TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use wilds until you go out. No wilds may hit the table, except when you are going out. You may NOT freeze the pile with a wild. You may make RED canastas. But, NO BLACK canastas until you are going out. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NINE IS IT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have THREE 9s in your 1st meld. You may use wilds, but you MUST have THREE 9's. (Ex. 999 and 9992 are OK, BUT 992 is NOT OK.) If you make a RED canasta in 9's, you win automatically. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NO 3 OF A KIND TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld any 3-card melds on your table. However, you may put a wild with them and meld them that way. Ex. 444, 442, and 44Joker are NOT good melds, but 4444, 4442 and 4422 are good melds. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NO ACES NO OUT TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld aces, and you may NOT go out. You must keep at least 1 card in your hand at all times. The hand ends when the last card is drawn from the draw pile. YOU MAY NOT GO OUT. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NO FREEZE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT freeze the pile. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NO FREEZE CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT freeze the pile. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NO FREEZE RED 3s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT discard wilds, and you may NOT pick up the pile until all 4 RED 3s are on the table. If there is a RED 3 in the discard pile, it is considered to be in play. 2 canastas to go out. YOU MAY TAKE THE PILE IF ALL 4 RED 3s ARE OUT. Report in Lobby Winner or Loss.



NO NO NO BLACKS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MAY only make RED canastas. You may NOT make any BLACK canastas. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NO OUT TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT go out. You must keep at least 1 card in your hand at all times. The hand ends when the last card is drawn from the draw pile. YOU MAY NOT GO OUT. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NO SEX TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play REGULAR CANASTA, EXCEPT you may NOT meld 6s OR 9s EVER. 6s AND 9s are DISCARDS ONLY. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NOAHS 2s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld MUST have TWO 2s. (Ex. 4422 or 44422) You MUST type this meld on the table. You may NOT canasta the cards with the TWO 2s. You may meld other cards with your 1st meld. You may ONLY freeze the pile with JOKERS, but NOT 2's. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



NOAHS ARK CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST ONLY meld 2 NATURALS (NOAHS ARK) of any cards with a WILD in the 1st meld of each hand. You may ONLY meld NOAHS ARKS in your 1st meld of each hand. You must wait until your next turn to meld more wilds and other cards. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- O --



ODD EVEN TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY make either ODD or EVEN canastas, NOT both. The 1st person to make a canasta will determine who canastas what. Ex. Player 1 makes the 1st canasta out of 4s. That player MUST ONLY make EVEN canastas (4, 6, 8, 10, Q). And Player 2 MUST ONLY make ODD canastas (5, 7, 9, J, K). BOTH players may meld ODD and EVEN cards to the table, but may ONLY canasta their DETERMINED cards. ACES may be canasta'd by BOTH players. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ONCE RED ALWAYS RED TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may make as many BLACK canastas as you want, but after you make 1 RED canasta, you may NOT make any more BLACK canastas. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ONE RED ONE BLACK TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 1 RED canasta and 1 BLACK canasta to go out. These canastas may be in any order. 2 canastas to go out - 1 RED and 1 BLACK. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



OUT OF DEBT TOUCH DE

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you ONLY play 2 HANDS. 1st HAND is your DEBT. You may NOT take the pile, meld, canasta, or go out. 2nd HAND is where you get OUT OF DEBT. You play REGULAR CANASTA and you may take the pile, meld, canasta, and go out at any time. HINT: get rid of your highest cards going into DEBT. Report in Lobby Winner or Loss. THIS IS DOUBLE ELIMINATION (DE). YOU PLAY TILL YOU HAVE LOST TWICE.



OUTLAW TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use WILD CARDS (JOKERS or 2's) to freeze the pile, meld, or canasta until there are 25 or LESS cards in the draw pile. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



OVER THE HILL

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile until the DRAW DECK is OVER THE HILL, i.e. has 30 or less cards left in it. 2 canastas to go out. YOU MAY TAKE THE PILE IF THERE ARE 30 CARDS OR LESS LEFT IN THE DRAW DECK. Report in Lobby Winner or Loss.



OVER THE TOP TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 1 more canasta than your opponent to go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- P --



PAINTED POKER TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play with PAINTED (RED/BLACK) POKER hands. 1 RED canasta is equal to 2 BLACK canastss. You may NOT go out unless you have a better hand than your opponent. Ex. If you have 1 BLACK canasta and your opponent has 2 BLACK canastas, you may NOT go out unless you get 2 more BLACK canastss or 1 RED canasta. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



PERFECT 10 TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you get a PERFECT 10 (RED canasta in 10's), for the NEXT hand, you may ask your opponent A) NOT to go out, B) NOT to pick up the pile, C) NOT to make any BLACK canastas, or D) NOT to make any RED canastas. Please type your choice on the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



PILE HOG PENALTY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st player who picks up the pile (PILE HOG) may ONLY MAKE RED canastas for that hand (the PENALTY). The other player may make RED and/or BLACK canastas. BOTH players may make either RED or BLACK canastas UNTIL the PILE HOG takes the pile. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



PILE WARS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the discard pile until there are 25 or more cards in it. (15 or more for DOUBLES games). 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



PINCH THE KING TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld Js, Qs, Ks, AND/OR As in your 1st meld. You may use WILDS, but NO OTHER CARDS until your next turn. If you get a RED CANASTA IN KINGS, you have pinched the KING and win automatically. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



PINCH THE QUEEN TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld Js, Qs, Ks, AND/OR As in your 1st meld. You may use WILDS but NO OTHER CARDS until your next turn. If you get a RED CANASTA IN QUEENS, you have pinched the QUEEN and win automatically. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



P.M.S. TOUCH

Make tables 2/2/2 rWild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY make RED canastas. NO BLACK canastas allowed. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



POPSICLE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile UNLESS IT IS FROZEN. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



PROGRESSIVE NASTA TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have a different number of canastas to go out each HAND. In the 1st HAND, you MUST have 1 canasta to go out. 2nd HAND 2 canastas to go out. 3rd HAND 3 canastas to go out. 4th HAND 4 canastas to go out. 5th HAND 5 canastas to go out. 6th HAND 6 canastas to go out, etc. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



PURE SKILL TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the value of ALL your RED 3s will be subtracted from your final score. At the end of each hand, BEFORE DRAWING AND BEFORE GOING OUT, each player will type on the table the number of RED 3s that he got that hand. At the end of the game, 100 points will be subtracted from your score for each RED 3 that you had. If you had all 4 RED 3s in one hand, the TD will subtract 800 points for that hand. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- Q --



QUEEN VICTORIA TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have a canasta of QUEENS before you go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



QUICKSAND CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you try to SINK your opponent in QUICKSAND. You may meld and canasta at any time, but ALL canastas must go in descending order from high to low. They do NOT have to be consecutive, but they must be in order from high to low. For example, if either player makes a canasta of 6s as their first canasta, then players may ONLY canasta 5s and 4s for that hand. If either player makes a canasta of As as their first canasta, and then either player makes a canasta of 10s, neither player may canasta Js, Qs, or Ks for that hand. PLEASE TYPE EACH CANASTA ON THE TABLE. 1 canaasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- R --



RED 3 PENALTY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you draw all 4 RED 3s in any hand, you may NOT go out for that hand. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



RED 3s OUT TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile until all 4 RED 3s are out. If a RED 3 is in the pile, you may NOT pick it up at all. 2 canastas to go out. YOU MAY TAKE THE PILE AFTER ALL RED 3s ARE OUT UNLESS THERE IS A RED 3 IN IT. Report in Lobby Winner or Loss.



RED 3s UP TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT go out until all 4 RED 3s are up and showing. If there is a RED 3 in the discard pile, it is considered to be up. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



RED ALERT TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY make RED canastas, no BLACK canastas allowed. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



RED FIRST TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st canasta in every hand MUST be a RED canasta. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



RED KINGS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY meld the 4 RED KINGS. You may NOT meld the 4 BLACK KINGS. And, you may ONLY canasta KINGS into a RED canasta. You do NOT need a RED canasta in KINGS to go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



RED KINGS AND 3s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY meld the 4 RED KINGS. You may NOT meld the 4 BLACK KINGS. And, you may ONLY canasta KINGS into a RED canasta. You do NOT need a RED canasta in KINGS to go out. You may NOT pick up the pile until all FOUR RED 3s are showing. A RED 3 in the pile is considered to be showing. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



RED ROSE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may have as many BLACK canastas as you want, but you MUST HAVE 1 RED canasta before you go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



RED ROYALTY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld KINGS or QUEENS unless straight from your hand to a RED canasta. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



REGRESSIVE NASTA TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have a different number of canastas to go out each hand. In the 1st HAND, you MUST have 4 canastas to go out. 2nd HAND 3 canastas to go out. 3rd HAND 2 canastas to go out. 4th HAND 1 canasta to go out. 5th HAND you may NOT go out. 6th HAND and higher 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



REGULAR CANASTA TOUCH

Make tables 2/2/2 rated & protected. In this tourney, you MUST have 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



REGULAR NO FREEZE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT freeze the pile. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ROLLER COASTER TOUCH

Make tables 4/2/2 or 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you alternate between 2 different touch games. 1st HAND is ACES TO MELD TOUCH and 2nd HAND is CRAZY 8s TOUCH. Keep alternating between those 2 games until the game is over. Rules for ACES TO MELD TOUCH: ACES must hit the table first. You may use wilds and other cards. NO ACES - NO MELD. 2 canastas to go out. YOU MAY TAKE THE PILE. Rules for CRAZY 8s TOUCH: 8s are like BLACK 3s. If there is an 8 on the top of the pile, you may NOT pick it up. You may NOT ever meld 8s unless you are going out. You must meld 8s, then BLACK 3s (if you have any), and then immediately go out. 2 canastas to go out. 8s may be counted as your 2nd canasta. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ROTATING REGS TOUCH

Make tables 2/2/2 or 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, every other round rotates from Regular Canasta (2 canastas to go out) to Cut (1 canasta to go out). The 1st round is Regular Canasta. 1 or 2 canastas to go out, depending on the game. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ROYAL FLUSH TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND is As TOUCH. You MUST meld with ACES in your 1st meld. 2nd HAND is Ks TOUCH. You MUST meld with KINGS in your 1st meld. 3rd HAND is Qs TOUCH. 4th HAND is Js TOUCH. 5th HAND is 10s TOUCH. You then start over with As TOUCH. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



ROYALTY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld both QUEENS and KINGS before you make any canastas. They do NOT have to be your 1st meld. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- S --



SATANS OWN TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney,you MUST have 6s in your 1st meld each hand. You may use WILDS and other cards. You MUST have a canasta in 6s before you go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SEVENTH INNING STRETCH TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT MELD or PICK UP the pile until there are 14 or more cards in the discard pile. After there are 14 cards in the discard pile, you may take the pile, go out or continue the game. 2 canastas to go out. YOU MAY TAKE THE PILE AFTER THERE ARE 14 OR MORE CARDS IN THE DISCARD PILE. Report in Lobby Winner or Loss.



SEX ON THE BEACH TOUCH

Make tables 4/2/2 or 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards, but NO canastas until BOTH 6s and 9s are melded. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SEXY ACES TOUCH

Make tables 4/2/2 or 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, ACES MUST HIT THE TABLE FIRST. You may use WILDS and other cards. You MUST have BOTH 6s AND 9s melded BEFORE you make any canastas. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.

SEXY LADIES TOUCH

Make tables 4/2/2 or 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, QUEENS MUST HIT THE TABLE FIRST. You may use WILDS and other cards in your 1st meld. You MUST have BOTH 6s AND 9s melded BEFORE you make any canastas. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SEXY MEN TOUCH

Make tables 4/2/2 or 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, KINGS MUST HIT THE TABLE FIRST. You may use WILDS and other cards in your 1st meld. You MUST have BOTH 6s AND 9s melded BEFORE you make any canastas. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SEXY ROYALS TOUCH

Make tables 4/2/2 or 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 6s OR 9s OR Qs OR Ks MUST HIT THE TABLE FIRST. You may use WILDS and other cards. NO CANASTAS UNTIL AFTER YOUR 6s OR 9s OR Qs OR Ks ARE ON THE TABLE. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SEXY TOUCH

Make tables 4/2/2 or 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 6s OR 9s MUST HIT THE TABLE FIRST. You may use WILDS and other cards. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SIX PACK TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld of each hand must be a 6 PACK, that is 6 cards in one meld. (Ex. 555555 OR 555222 OR 555522). You may meld more than one 6 pack in your 1st meld, but you may ONLY meld 6 PACKS. After you meld your 6 PACK, you must wait until your next turn before you meld or canasta any other cards. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SLAM DUNK TOUCH

Make tables 2/2/1 rated & protected. In this tourney, you may NOT meld or pick up the pile unless you can go out. If you pick up the pile, you MUST play every card in your hand AND in the pile and go out on that turn. 1 canasta to go out. YOU MAY TAKE THE PILE BUT ONLY IF YOU CAN GO OUT. Kibitz off and slow rules will apply.



SORRY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile unless you are LOSING. SORRY. All games start with a 0-0 score, which is a tie score. In case of a tie, both players may take the pile. 1st hand is considered a tie, and both players may take the pile. After that, only the player with the LOW SCORE may take the pile. 2 canastas to go out. YOU MAY TAKE THE PILE ACCORDING TO THE 2 SPECIAL RULES. Report in Lobby Winner or Loss.



SOULMATE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST find your SOULMATE before either player may take the pile. If your opponent makes the 1st canasta of 8s and, ON YOUR NEXT TURN, you make a canasta of 7s or 9s (1 higher or 1 lower), then you have found your SOULMATE, and you may pick up the pile for that hand. If you do NOT find your SOULMATE, then your opponent may pick up the pile for that hand. You may NOT freeze the pile. 2 canastas to go out. ONLY 1 PLAYER MAY TAKE THE PILE BUT NOT UNTIL AFTER THE 1st CANASTA IS MADE. Report in Lobby Winner or Loss.



SPIN THE BOTTLE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the 1st card up each hand decides which group the bottle lands on. You MUST make your 1st canasta from that group. 1st group is BLACK 3, 4, 5, or 6. 2nd group is 7, 8, 9, or 10. 3rd group is J, Q, K, OR ACE. If the 1st card is a JOKER, 2, or RED 3, the next card up is used to choose the group. Both players MUST type the 1st card on the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



STATE OF CONFUSION TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play a different TOUCH game each HAND. 1st hand is LUCKY 7s. 2nd hand is CRAZY 8s. 3rd hand is LADIES FIRST. 4th hand is JACK THE JOKER. 5th hand and up is REGULAR CANASTA. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



STRAIGHT SEX ON THE BEACH TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld BOTH 6s and 9s ONLY in your 1st meld. You may use wilds. You may NOT meld any other cards until your next turn. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SUITED NASTA TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the TD will name one of the 4 suits at the beginning of the game, SPADES, HEARTS, DIAMONDS, or CLUBS. You may NOT pick up the pile when the chosen suit is on top. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SUITS OF CONFUSION TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney you play a combination tourney of 4 different games. 1st hand you play HEARTS ARE WILD. 2nd hand DIAMONDS ARE WILD. 3rd hand CLUBS ARE WILD. 4th hand WILD ABOUT THOSE SPADES. You may NOT pick up the pile if the CHOSEN CARD is on top. All CHOSEN CARDS are to be treated as black 3's. YOU MUST ANNOUNCE WHAT CARD YOU ARE PICKING UP, AND YOUR OPPONENT MUST SAY OK. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SWEET 16 TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld both 6s and 10s before making any canastas. You MAY meld at any time, just NO canastas until the 6s and 10s are BOTH melded. If you make a canasta in both 6s and 10s, yell SWEET 16 because that is an automatic win. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SYNDICATE TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you must have at least 3 of everything melded on your table before you go out. (444, 555, 666, 777, 888, 999, 101010, JJJ, QQQ, KKK, AAA). You may use WILDS to make your melds. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



SYNDICATE WITH A TWIST TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this toureny, you must have at least 3 of everything melded on your table before you go out. (444, 555, 666, 777, 888, 999, 101010, JJJ, QQQ, KKK, AAA). You may use WILDS to make your melds. The TWIST is If you meld ALL 4 BLACK 3s when you go out, you WIN AUTOMATICALLY. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- T --



THIRTY SOMETHING TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may not pick up the DISCARD pile until the DRAW pile has 30 or less cards. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



THREE IN A ROW TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT go out unless you have melded ONE of these 2 sets of THREE IN A ROW 4,5,6 or Q,K,A. You may have one card out of your set made into a canasta. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



THREE IN DA BED TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY pick up the discard pile IF THERE IS A RED 3 IN IT. 1 canasta to go out. YOU MAY ONLY TAKE THE PILE IF THERE IS A RED 3 IN IT. Report in Lobby Winner or Loss.



THREE STRIKES TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have EXACTLY 3 canastas (RED or BLACK) to go out. You may have more or less, but you may NOT go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



TIC-TAC-TOE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you get 3 canastas that make a TIC-TAC-TOE, you win automatically. The possible TIC-TAC-TOEs are DIAGONAL - 4 RED 3's(8/9)A, or 6(8/9)J. HORIZONTAL - 4 RED 3s,7,J, or 4,8,Q, or 5,9,K, or 6,10,A. VERTICAL - 4 RED 3's,4,5, or 4,5,6, or 7,8,9, or 8,9,10, or J,Q,K, or Q,K,A. For purposes of this game, all 4 RED 3s count as a canasta in certain TIC-TAC-TOE's. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



TOLL BOOTH TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st toll is 4s. To get through the TOLL BOOTH, you must have 4s in your 1st meld. You may NOT meld if you cannot pay the toll. So you stay at 4s until you pay toll of 4s even if your opponent gets to go through the TOLL BOOTH. So the next hand, you could stay at 4s while your opponent moves on to 5s. Type your toll on the table each hand. YOU MAY TAKE THE PILE. 2 canastas to go out. Report in Lobby Winner or Loss.



TOP SECRET TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, The TD will pick a card between 4s and ACES to be the TOP SECRET RED canasta. The TD will tell another TD which card has been chosen. A RED canasta of the chosen card at any time during the game will earn that player 1000 points, which will be added to his FINAL score once the game has ended. The winner will then be determined by the score after the points (if any) have been added. A DIFFERENT TOP SECRET RED canasta will be chosen for each round. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



TRICKY TWOS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, 2s may ONLY be used when going straight to a canasta or to freeze the pile. Do NOT meld 2s on the table. You may NOT discard JOKERS, but you may meld JOKERS on the table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



TRIPLE THREAT TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, when a player gets 3 or more RED 3s, that player stands up and switches seats with his opponent. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



TWENTY-CARD MELD TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld until there are 20 or less cards left in the DRAW DECK. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



TWINS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, for every 1 canasta you make of either color, you MUST have another to match. If you make a RED canasta, you MUST have another RED canasta to go out. If you make a BLACK canasta, you MUST have another BLACK canasta to go out. If you make both a RED and a BLACK canasta, then you MUST make another canasta of each color to go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



TWO BLACK NO FREEZE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 2 BLACK canastas to go out. You may NOT freeze the pile. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- U --



UNTOUCHABLE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, all your canastas MUST be in order from lowest to highest card OR from highest to lowest card. Ex. If you make a canasta in 4s (RED or BLACK) and then make one in 10s, you may NOT make one in 5s, 6s, 7s, 8s, or 9s because those cards become UNTOUCHABLE. If you make a canasta in ACES and then make one in 6s, you may NOT make Ks, Qs, Js, 10s, 9s, 8s, or 7s because those cards become UNTOUCHABLE. You may not canasta UNTOUCHABLE cards, but you may meld them to your table. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



UNTOUCHABLE WILDS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld in every hand MUST be natural. You may NOT use WILDS. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



UNTOUCHABLE WILDS ACES CUT TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, ACES MUST HIT THE TABLE FIRST. You may use other cards, BUT you may NOT use WILDS in your 1st meld. 1 canasta to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- V --



VEGAS ROYALS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have As, Ks, Qs, Js, and 10s ALL melded before you make a canasta. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



VEGAS STYLE CANASTA TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you have 3 ways to get an automatic win. 1) Get 2 canastas of the same card. 2) Get 2 RED canastas. 3) Go out before the deck is below 50 cards. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



VERTIGO TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, the game changes from NO PICK UP TO PICK UP every time a RED 3 shows up. COUNTING RED 3s IS YOUR RESPONSIBILITY. 0 RED 3s is NPU. 1 RED 3 is PU. 2 RED 3s is NPU. 3 RED 3s is PU. 4 RED 3s is NPU. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- W --



WAR OF THE ROSES TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play NO OUT with a twist. If you get all 4 RED 3's, you may go out in that hand only. If you get all 4 RED 3's, you need 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



WICKED JACKS TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 3 JACKS (JJJ) in your 1st meld each hand. You may meld other cards at the same time, and you may use WILDS. You may NOT FREEZE the pile. If you make a RED canasta in JACKS, you win automatically. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



WICKED 9s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 3 NINES (999) in your 1st meld each hand. You may meld other cards at the same time, and you may use WILDS. You may NOT FREEZE the pile. If you make a RED canasta in 9s, you win automatically. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



WILD 6s AND 9s TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, if you make a RED canasta of either 6s or 9s, you automatically win. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



WILD ABOUT THESE SPADES TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile if a SPADE is on top. All SPADES are to be treated as black 3's. YOU MUST ANNOUNCE WHAT CARD YOU ARE PICKING UP, AND YOUR OPPONENT MUST SAY OK. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



WILDS HIGH TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use WILDS in any meld on the table. All WILDS MUST go straight to a canasta. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



WORKING 9 TO 5 TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may only canasta 5s, 6s, 7s, 8s, and 9s. If you make any other canastas, you DQ. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- X --



X-RAY NASTA TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld the opposite of your opponent. ACES may be melded by both players. If your opponent melds Ks, then you must meld 4s. The chart is K-4, Q-5, J-6, 10-7, 9-8. If your opponent melds BOTH Ks and 4s, then you may NOT meld either Ks or 4s. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- Y --



YAHTZEE TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 5 cards of the same kind in your 1st meld each hand. Ex. 44444, 55555, etc., NOT 44442 or 5555Joker, etc. You may use wilds with other cards in your 1st meld, but NO WILDS may be melded with your 5 cards of the same kind. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



YING YANG TOUCH

Make tables 2/2/1 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you alternate between a NO TOUCH GAME and a TOUCH GAME each hand. 1st HAND is NTC. 1 canasta to go out. DO NOT TAKE THE PILE. 2nd HAND is CUT. 1 canasta to go out. YOU MAY TAKE THE PILE. 3rd HAND is NTC again, etc. Report in Lobby Winner or Loss.



Home


-- Z --



ZIGZAG SWISS TOUCH

Make tables 2/2/1 or 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, each round will alternate between two games. Round 1 will be CUT, 1 canasta to go out. Round 2 will be REGULAR CANASTA, 2 canastas to go out. Round 3 will be CUT again, and so on, alternating back and forth. THIS IS SWISS. You play all rounds, whether you win or lose, unless you ask to be taken out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- #'S --



4-1-1 TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld BOTH 4s AND As at the same time in your 1st meld. You may used WILDS, BUT NO OTHER CARDS until your next turn. You may NOT take the pile until your next turn AFTER you have melded BOTH your 4s AND As. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



7-10 SPLIT TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST have either a canasta in 7s and an open meld in 10's, or an open meld in 7s and a canasta in 10s to go out. You may NOT canasta both 7s and 10's, ONLY one or the other. Open meld does NOT mean 1st meld. Cards melded on your table but NOT made into a canasta are OPEN MELDS. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



7-UP TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you must have 7s in your 1st meld. You may use WILDS and other cards. All of your canastas must be higher than 7 to go out. If even one of your canastas is lower than 7, you may NOT go out. The SPECIAL RULE is If you have a canasta in 7s, you may go out no matter what your other canastas are. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



38 SPECIAL TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you play both CRAZY 3s and CRAZY 8's. You may NOT pick up the pile or go out until all 4 RED 3s are in play. If a RED 3 is in the pile at start of game, it is considered to be in play. You may meld and make canastas, but no taking the pile or going out until all 4 RED 3s are in play. 8s are like BLACK 3's. If there is an 8 on top of the pile, you may NOT pick it up. You may NOT ever meld 8s unless you are going out. You must meld 8's, then BLACK 3s (if you have any), and then immediately go out. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



50-90 TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use any WILDS on the 50 or 90 melds, but you may use WILDS on the 120 meld. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



9-1-1 TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 9s and ACES in your 1st meld. They must be melded at the same time. You may use WILDS, but NO OTHER CARDS. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



120 NASTY TOUCH

Make tables 2/2/2 Wild and Pile Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 120 or more in your 1st meld every hand. You MUST wait for your opponent to type OK on the table after counting your points. 2 canastas to go out. YOU MAY TAKE THE PILE. Report in Lobby Winner or Loss.



Home







-- NO PILE GAMES --



-- A --



A IS FOR AUSSIE NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must make an A by melding 5s 6s 7s 9s Ks and As. All other cards are discards. You may use WILDS, and you may meld in any order. You may NOT make any canastas until after your A is made. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ACE EM NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld ACES before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in ACES before you go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ACE ME NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld ACES before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in ACES before you go out. If you get a RED CANASTA IN ACES, you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ACES NO-NO NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, ACES MUST HIT THE TABLE FIRST. You may use WILDS and other cards. You MUST keep at least 1 card in your hand at all times. The hand ends when the last card is drawn from the draw pile. DO NOT GO OUT. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ACES NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, ACES MUST HIT THE TABLE FIRST. You may use WILDS and other cards. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ACES ON A PLANE NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. 1st hand: Aces Me NT You may meld anything at any time, but MUST have a meld in ACES seen on table in order to Canasta. Once you have a meld in aces you can canasta anything u want, but you must have a canasta in aces in order to go out. Aces do not have to be in initial meld or first canasta but they must be in your meld before making canastas and one of your canastasif you go out. If you fail to do either/or you DQ. If you get a RED in ACES you automatically win and MUST STOP ALL PLAY YOU DISCARD YOU LOSE AUTO WIN. 2nd hand: 747 JET NT The big jet is ready to take off!! In order to board the plane, you must include 7s in your initial meld. To get your in-flight meal, you must have 4s seen on the table before making a canasta. Before you can get off the plane, you must make a canasta in 7s, then you can go out. Hands keep alternating until there is a winner. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ACES REGULAR CANASTA NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, ACES MUST HIT THE TABLE FIRST. You may use WILDS and other cards. 2 canastas to go out. DO NOT TAKE THE PILE. Kibitz off and slow play rules apply.



AK-47 NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have TWO of the following cards 4s, 7s, Ks, As in your 1st meld each hand. You do NOT need all 4. You ONLY NEED ANY 2. You may use WILDS and other cards. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ALADDIN NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld and canasta anything you want. BUT you MUST have As (ALADDIN) and Js (JASMINE melded to go out. If you get a RED CANASTA in Js, you have stripped Jafar, the evil sorcerer, of his powers and you win automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ALL DA LEPRECHAUNS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, EITHER JACKS or KINGS must hit the table 1st. You may use WILDS and other cards, but you MUST have JACKS or KINGS also. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in JACKS or KINGS before you go out. Do NOT go out unless you have a canasta in JACKS or KINGS. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



As NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld ACES in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



AROUND THE WORLD NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. You may meld anything at anytime. 1st hand you can ONLY have a Canasta in 4s , 5s and 6s you cannot canasta anything else and you must have a canasta in all 3 of them to go out. 2nd hand you can ONLY have a Canasta in 7s, 8s and 9s you cannot canasta anything else and you must have a canasta in all 3 to go out. In the THIRD hand you can ONLY have a Canasta in 10s, Jacks and Queens nothing else and you must have a Canasta in all 3 to go out. 4th hand you can ONLY Canasta Kings and Aces, and must have a canasta in both to go out. In 5th hand and higher you must have 2 canastas of any kind to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ASININE ACES NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, ACES must hit the table 1st. You may use WILDS and other cards. BOTH 5s AND 10s must be melded before you make any canastas. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- B --



BABYS NEW SHOES NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, either 7s or Js MUST hit the table first. You may use WILDS and other cards. Make any canastas, but you MUST have a canasta in 7s or Js to go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BACHELOR PARTY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must meld JACKS and KINGS before you go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BACKWARDS CANASTA NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the 1st person to reach MINUS 2500 wins. One meld requred each hand. If you do NOT meld in any hand you DQ. No canasta required. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BACKWARDS WITH A TWIST NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT pick up the pile and may NOT meld. You draw cards and discard the lowest ones. You MUST make 1, AND ONLY ONE, canasta each hand before the pile runs out or you DQ. Lowest score in 4 hands wins. DO NOT TAKE THE PILE. DO NOT GO OUT. Report in Lobby Winner or Loss.



BASEBALL NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In baseball you play on a diamond you have 1st, 2nd, 3rd base and home plate. You need to meld ONLY Ks, 7s, 5s & 10s to cover the bases of your diamond. You CANNOT meld or canasta any other cards until you have Ks, 7s, 5s & 10s melded. If you get a red canasta in 10s its a home run and auto win, BUT make sure you have your bases covered and have the Ks 7s and 5s melded before you make the red canasta in 10s or you will DQ. Once your bases are covered you can meld and canasta any thing you want and go out. DO NOT TOUCH THE PILE. Report in Lobby Winner or Loss.



BATTLESHIP NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the object is to sink all 5 battleships of your opponent. The battleships are: 4 PT BOAT, 5 DESTROYER, 8 SUBMARINE, 10 BATTLESHIP, ACES AIRCRAFT CARRIER. To sink a battleship, you must canasta the card assigned to it. You must confirm each sinking by typing on the table which battleship you sank. For example, I SUNK YOUR PT BOAT. Each player must keep track of which battleships they sink. You must sink all 5 battleships of your opponent to get an automatic win. There is no special order to sink the battleships, and you do NOT have to sink all 5 in 1 hand. If you happen to get lucky and sink their Aces Aircraft Carrier with a RED CANASTA, you win automatically. The 1st player to sink all 5 battleships of their opponent wins. If no one sinks all 5 battleships, then the player who reaches 5000 first wins. There are no special melds. You may make any canastas you wish. The strategy is to go out quickly to save your own battleships. 1 canasta to go out. DO NOT TOUCH THE PILE. Report in Lobby Winner or Loss.



BEACH BABES NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. YOU MUST HAVE QUEENS IN OPENING MELD and CAN MELD OTHER CARDS, but NEED 6’S AND 9’S MELDED BEFORE MAKING ANY CANASTAS. DO NOT TOUCH THE PILE. Report in Lobby Winner or Loss.



BEAT THAT NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, if your opponent canastas 4s, you may only canasta 5s or higher. Both of you may meld any cards, but each canasta must be at least ONE BETTER than the last one. When ACES have been made into a canasta, no more canastas may be made by either player. 1 canasta to go out. DO NOT TAKE THE PILE.



BEAT THAT WITH A TWIST NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points.. In this tourney, if your opponent canastas 4s, you may only canasta 5s or higher. Both of you may meld any cards, but each canasta must be at least ONE BETTER than the last one. When ACES have been made into a canasta, no more canastas may be made by either player. The TWIST is this: If you have a RED canasta, then you may play your RED canasta even if it is lower. 1 canasta to go out. DO NOT TAKE THE PILE. Kibitz off and slow play rules apply.



BIG BOOBS LITTLE BOOBS NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards at any time EXCEPT 9s. If your 1st canasta is between 4 and 8 (LITTLE BOOBS), all your other canastas must also be between 4 and 8.If your 1st canasta is between 10 and A (BIG BOOBS), all your other canastas must also be between 10 and A. You MUST stay inside your bra size. 9s are discards only. You may never meld or canasta 9s. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BILLARDS NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards AND make any canastas. BUT YOU MAY NOT GO OUT UNLESS YOU HAVE 4s, 6s, Js, AND As MELDED. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BINGO NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 3 melds in a row vertically (4-5-6, 7-8-9, 8-9-10, J-Q-K, Q-K-A), horizontally (4-8-Q, 5-9-K, 6-10-A), or diagonally (4-9-A, 5-8-J, 6-9-Q) before you make any canastas. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BIRTHDAY CAKE NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney you must make a BIRTHDAY cake with a CANDLE before you make any canastas. FIRST you MUST MELD 5s, 6s, 9s, 10s, Ks, and As (your CAKE). THEN you MUST MELD 7s (your CANDLE). Do NOT meld your 7s (your CANDLE) until you have made your CAKE. You may use WILDS. Discard all black 3s,4s, 8s, Js and Qs. You may NOT make any canastas until you have made your BIRTHDAY CAKE with a CANDLE. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BITE ME NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 You can only meld A 10 6 9 4 Q. All the rest are junk cards.....throw them away. If you get a red in any 1 of your meld you BITE your opponent and win.. IF YOU GET ALL FOUR RED 3'S YOU WIN. Make as many black canastas as you wish. Meld in any order. Go out anytime. If you get a red canasta or all 4 red 3s BITE your opponent It is auto WIN. MUST STOP ALL PLAY, if you DISCARD YOU LOSE the WIN. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BLACK 3s THE BOSS NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, meld any cards and make any canastas UNTIL a BLACK 3 is discarded. The player who discards that BLACK 3 names a card that CANNOT be melded or made into a canasta UNTIL another BLACK 3 is discarded. BOTH PLAYERS MUST TYPE THE NAMED CARD ON THE TABLE. If a player already has the named card melded to the table, they CANNOT add more of that card UNTIL another BLACK 3 is discarded. IF that same card is named again, they continue to be unable to meld that card or make it into a canasta. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BLACK COAL NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, EVERY MELD you make the whole game MUST have at least 1 BLACK card, not just your 1st meld. WILDS are neutral and may be used at any time. The BLACK card MUST be one of the natural cards. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BLACK THORN NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST ONLY make BLACK canastas. NO RED CANASTAS ALLOWED. If you go out with the FOUR BLACK 3s (3333), you win automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BLOODY ROYALTY NTC

Make tables 2/2/1 rated & protected. In this tourney, you may meld any cards but keep in mind the RED ROYALTY rule: Before you make any canastas, you MUST meld 1 SET (ONLY 1) of 3 RED ROYALTY cards or 2 RED ROYALTY cards (Js Qs or Ks) melded with a RED 2 or any JOKER. (JOKERS are color neutral.) You may NOT add additional RED ROYALTY cards to your RED ROYALTY meld. You may NEVER canasta any ROYALTY cards. All BLACK ROYALTY cards and all other RED ROYALTY cards not used in your meld of 1 SET of 3 RED ROYALTY cards are discards only. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BOND JAMES BOND NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld and canasta anything any time, but you MUST have a canasta in 7s to go out. If you get a RED CANASTA IN 7s, it is any automatic win and the game is cancelled. 2 canastas to go out if you have a canasta in 7s. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BOOKENDS NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 4s and As FIRST (like BOOKENDS). You may meld your 4s on one turn and your As on another turn, or you may meld both of them at the same time. You may use WILDS, but you may NOT meld or canasta any other cards until YOUR NEXT TURN after your 4s and As are BOTH melded. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BOOS BOMB TNTS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have different melds for each hand. 1st HAND - You MUST have 10s in your 1st meld. 2nd HAND - You MUST have 9s in your 1st meld. 3rd HAND - You MUST have 10s in your 1st meld, but this hand you MAY NOT GO OUT. You must keep at least 1 card in your hand at all times. 3rd HAND ends when the last card is drawn from the draw pile. 4th HAND - You MUST have 6s AND 7s in your 1st meld. This is the BOMB. 5th HAND - Start over with 10s. 1 canasta to go out EXCEPT 3rd HAND WHEN YOU MAY NOT GO OUT. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BORDELLO NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, KINGS or QUEENS must hit the table 1st. You may use WILDS and other cards. BOTH 6s AND 9s must be melded before you make any canastas. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BOX DA KING NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld and canasta anything any time, but you MUST have 9s, Qs, Ks, and As melded before going out. If you make a RED canasta in KINGS, you win automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BUNJI JUMP

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you alternate playing HIGH IN THE SKY (8, 9, 10, J, Q, K, and A ONLY) and LOW IN THE VALLEY (3, 4, 5, 6, 7, A ONLY). 1st HAND is HITS. 2nd HAND is LITV, 3rd HAND is HITS, etc. Please type the name of the game on the table each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



BURIED ALIVE NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld until you can make a RED canasta, which MUST go straight from your hand to a canasta. It must NOT touch the table. You may meld other cards to the table WITH YOUR RED CANASTA, but you may NOT make any other canastas until your RED canasta has been made. You MUST get your RED canasta or you are BURIED ALIVE. After making your RED canasta, you may make BLACK canastas and meld any cards. On your last turn, IF YOU DO NOT HAVE A RED CANASTA, you may meld all your cards, but may NOT make any canastas. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- C --



C4F ACES NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. You can meld anything at anytime. The first person to canasta the aces wins automatically. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CABIN FEVER NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld or canasta FACE CARDS (Js, Qs, and Ks) until you can go out, but you may discard FACE CARDS. If you meld or canasta FACE CARDS and do NOT go out, you DQ. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CAGED IN NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY meld 4s, 5s, 6s, 8s, 10s, Qs, Ks, and As. All other cards (BLACK 3s, 7s, 9s and Js) are discards only. You may meld in any order, and you may use WILDS. You may NOT make any canastas until your CAGE is complete. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CANASTA DA 6s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 1st canasta must be 6s. After you make your 6s canasta, you may make any other canastas you want to make. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.

CAPTURE NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST picked your 2 CARDS BEFORE YOU HIT START. Both players pick 1 LOW CARD (4-7) and 1 HIGH CARD (8-A) that their opponent MUST meld in their 1st meld. If you get a RED CANASTA in either of the 2 cards you chose for your opponent, then you have CAPTURED YOUR OPPONENT and you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CARD UP

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the game is decided by the top card turned up automatically at the beginning of each hand, i.e. the CARD UP. If the CARD UP is RED, you play 1 canasta to go out. If the CARD UP is BLACK, you play 3 canastas to go out. Each hand is based on the CARD UP. BOTH PLAYERS MUST TYPE THE COLOR OF THE CARD UP AND THE GAME FOR EACH HAND ON THE TABLE. 1 or 3 canastas to go out depending on the CARD UP. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CARNIVAL RIDE NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you alternate playing NTC and NO-NO each hand. 1st hand you will play NTC. 2nd hand you will play N0-NO. 3rd hand back to NTC. 4th hand back to NO-NO. Remember the rules change each HAND in the game, NOT round. Type the name of the game for each HAND on the table. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CENTER OF ATTENTION NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY meld 3s, 4s, 5s, 6s and Js, Qs, Ks, and As to the table. Do NOT meld 7s, 8s, 9s, OR 10s to the table. In making canastas 4s, 5s, 6s, and Js, Qs, Ks, and As MUST be RED canastas ONLY. You may NOT ever put WILDS on 4s, 5s, 6s, Js, Qs, Ks, OR As. The center cards 7s, 8s, 9s, and 10s MUST be made DIRECTLY INTO A CANASTA, either RED or BLACK, and may never touch the table. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CHAIR HOPPING NTC

Make tables 2/2/1Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, when you discard a BLACK 3, you type on the table BLACK 3 and THE COLOR OF THE SEAT YOU ARE SWITCHING TO. Then, you STAND UP AND SWITCH SEATS WITH YOUR OPPONENT. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CHEAP SEX NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you play a mix of 2 games SAFE SEX and DIMESTORE NT. If the 1st player melds SEX, the other player MUST meld DIMES. IF the 1st player melds DIMES, the other player MUST meld SEX. If one player melds BOTH SEX AND DIMES at the same time, that player MUST say whether they are going to be SEX or DIMES. Then, the opponent melds the other. SAFE SEX rules are NO canastas until 6s and 9s are BOTH melded. DIMESTORE NT rules are NO canastas until 5s and 10s are BOTH melded. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CHECKMATE NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the 1st player to make canastas in BOTH Ks and Qs writes CHECK on the table and gets to meld 1st the next hand. If you get a RED canasta in Qs AND any canasta in Ks (either RED or BLACK), you write CHECKMATE on the table and you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CLEMENTINE NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In a cavern, in a canyon, Excavating for a mine, Dwelt a miner forty-niner, And his daughter Clementine. In this tourney, 4s OR 9s MUST hit the table first. You may use WILDS and other cards. You MUST have a canasta in 4s OR 9s before you go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CLOUD 9 NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 9s MUST hit the table 1st. You may use WILDS and other cards. Make any canastas, but you need a canasta in 9s to go out. If you make a RED CANASTA in 9s, you win automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



COLT 45 NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld BOTH 4s and 5s before you make any canastas. You MUST canasta EITHER 4s OR 5s before making any other canastas. If you make RED CANASTAS in BOTH 4s AND 5s, you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



COMPASS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld and canasta any cards at any time. BUT, you may NOT go out until you have all 4 compass points (4, 7, 9, Q). NORTH-7s, EAST-Qs, SOUTH-9s, WEST-4s. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CONFUSION NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND is NTC. (MELD ANY CARDS. MAKE ANY CANASTAS.) 2nd HAND is RED ROSE NTC. (Need 1 RED CANASTA to go out.) 3rd HAND is ACES NTC. (ACES MUST HIT THE TABLE FIRST.) 4th HAND is 5s NTC. (5s MUST HIT THE TABLE FIRST.) If more hands needed, start over with NTC. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CORNER POCKETS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld all 4 corners (4s, 6s, Js, and As) BEFORE you make any canastas. You may meld any cards in your 1st meld. IF you get a RED canasta in 8s (sinking the 8 ball), you win automatically. You may ONLY canasta the 8s IF you have have all 4 corners. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



COST OF LIVING NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND - 4s must be melded in your 1st meld. 2nd HAND - 5s must be in your 1st meld. 3rd HAND - 6s must be in your 1st meld, and so on. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CRACKED MIRROR NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld what your opponent has melded, until they canasta it. You MAY, however, make canastas out of what your opponent melds, as long as those cards never touch the table. Those cards must go directly from your hand into a canasta. You MUST type the cards you meld on the table. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CRACKED MIRROR NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld what your opponent has melded, until they canasta it. You MAY, however, make canastas out of what your opponent melds, as long as those cards never touch the table. Those cards must go directly from your hand into a canasta. You MUST type the cards you meld on the table. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CRAZY 3s NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may make canastas at any time, but you may NOT go out until all 4 RED 3s are in play. Should a RED 3 be in the pile at start of game, it is considered to be in play. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CRAZY NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND is SAFE SEX. Meld any cards, but NO canastas until BOTH 6s and 9s are melded. 2nd HAND is ACES NTC. ACES MUST HIT THE TABLE FIRST. You may use WILDS and other cards. 3rd HAND is NTC. Meld any cards and make any canastas. 4th HAND is HITS. MELD 8s, 9s, 10s, Js, Qs, Ks and As. DISCARD all 3s, 4s, 5s, 6s and 7s. 5th HAND is FACELESS NTC. DISCARD all Js, Qs and Ks. If more hands are required, start over with SAFE SEX, etc. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CRAZY ROYALTY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you alternate between BLOODY ROYALTY NTC and SHADY ROYALTY NTC. 1st HAND is BLOODY ROYALTY NTC. You may meld any cards but keep in mind the RED ROYALTY rule: Before you make any canastas, you MUST meld 1 SET (ONLY 1) of 3 RED ROYALTY cards or 2 RED ROYALTY cards (Js Qs or Ks) melded with a RED 2 or any JOKER. (JOKERS are color neutral.) You may NOT add additional RED ROYALTY cards to your RED ROYALTY meld. You may NEVER canasta any ROYALTY cards. All BLACK ROYALTY cards and all other RED ROYALTY cards not used in your meld of 1 SET of 3 RED ROYALTY cards are discards only. 2nd HAND is SHADY ROYALTY NTC. You may meld any cards but keep in mind the BLACK ROYALTY rule: Before you make any canastas, you MUST meld 1 SET (ONLY 1) of 3 BLACK ROYALTY cards or 2 BLACK ROYALTY cards (Js Qs or Ks) melded with a BLACK 2 or any JOKER. (JOKERS are color neutral.) You may NOT add additional BLACK ROYALTY cards to your BLACK ROYALTY meld. You may NEVER canasta any ROYALTY cards. All RED ROYALTY cards and all other BLACK ROYALTY cards not used in your meld of 1 SET of 3 BLACK ROYALTY cards are discards only. 1 canasta to go out. DO NReport in Lobby Winner or Loss.OT TAKE THE PILE. Kibitz off and slow play rules will apply.



CROSS YOUR T NTC

Make table 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must CROSS YOUR T using 4s, 8s, and Qs, AND THEN 7s, 9s, and 10s. The 4s, 8s, and Qs MUST be melded together, all 3 at the same time. Then, in the same turn, you may meld 7s, then 9s, and then 10s, SEPARATELY, ONE AT A TIME. You may use WILDS. All other cards (3s, 5s, 6s, Js, Ks, and As) are discards only. You may NOT make any canastas until your CROSS is complete. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CROWN DA KING NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have a canasta in KINGS to go out. If you get a RED CANASTA IN KINGS, you win automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



CRYING FOOL NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 This game is played as NTC with a twist. The FIRST person to meld chooses 1 card in their original meld for their opponent to need in their first meld. You CAN make a canasta in your original meld. (EX: I melded 6's, 8's, K's and A' s SO I CAN PICK BETWEEN 6's, 8's, K's and A' s for my opponent to have on their FIRST meld.... I pick K's so I type at table K's so opponent knows what must be in their first meld.) If the first person to meld only melds 1 card (lets say 8's) then that card is automatically the meld card needed by the other player(s). If the first person to meld melds more than 1 card as in the example above and does not name the card at the table then it is a DQ. You repeat each hand. REMEMBER TYPE YOUR CARD AT TABLE WHEN YOU MELD. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- D --



DEATH BY INSANITY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld WILDS. WILDS are for DISCARDS ONLY. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



DETERMINATION NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, both players may meld any cards to the table. BUT, one player will make only ODD canastas (5,7,9,J,K), and the other player will make only EVEN canastas (4,6,8,10,Q). Aces are neutral and both players may canasta As. The FIRST canasta each hand will determine which player is odd and which is even. 2 canastas to go out. DO NOT TAKE THE PILE. Kibitz off and slow play will apply.



DEVILS 6s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney the first player who melds THREE 6s (666 NOT 662 or 66J) is the DEVIL and is the ONLY player who may go out. 6s do not need to be your 1st meld. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



DIAMONDS NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY meld 4s, 5s, 7s, 10s, Qs and Ks. All other cards are discards only. You may meld in any order, and you may use WILDS. You may NOT make any canastas until your DIAMOND is complete. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



DIME STORE NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards but you may NOT make any canastas until your 5s and 10s are BOTH melded on the table. You may make a canasta in the same turn, but ONLY AFTER your 5s and 10s hit the table, NOT AT THE SAME TIME. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.

DOMINOES NTC

Make all tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may only meld cards off of your 1st meld (like DOMINOES). You may only meld up and down in the same row as your 1st meld cards. For example, If you meld 5, 7 and A in your 1st meld, then you may only meld 4,6 for the 5 and 8 for the 7 and K for the A. You MUST type your 1st meld on the table. If you make a canasta from any of your 1st meld cards, then you may NOT meld off that card because it is no longer on the table. HINT: The bigger your 1st meld is, the more cards you can meld later. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



DOUBLE JEOPARDY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, at the beginning of EVERY hand, AND BEFORE ANYONE DRAWS A CARD, BOTH players MUST name the card that his or her opponent must meld with their 1st meld. You may use other cards in your meld including wilds. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



DOUBLE TROUBLE NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. This game is played as one hand. First person to make 2 canasta wins the game. By time you end 1st hand. You not made 2 canastas player with high score wins MUST STOP ALL PLAY, if you DISCARD YOU LOSE the WIN.



DOWN THE RIVER NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND - ACES must be in your 1st meld. 2nd HAND - KINGS must be in your 1st meld. 3rd HAND - QUEENS must be in your 1st meld, and so on going DOWN THE RIVER from As to 4s. 1 camasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



DOWNWARDS MYSTERY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the UPCARD MINUS ONE will determine the game. If the upcard is a 5, you need to meld 4s in your 1st meld. If the upcard is a 4, you need to meld As in your 1st meld. You may use other cards and WILDS with your UPCARD MINUS ONE. Once the UPCARD MINUS ONE has been melded, the game is regular NTC. If the UPCARD is a 2, JOKER, BLACK 3, or RED 3, then the game is regular NTC that hand, and there will be NO special meld. BOTH PLAYERS MUST TYPE THE UPCARD MINUS ONE ON THE TABLE EACH HAND. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- E --



ELF NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1ST HAND is E - EVEN NTC - You may meld any cards you want at any time. But, you may only canasta even numbers: 4 6 8 10 Q A. 2ND HAND is L - LOW IN THE VALLEY - You may only meld and/or canasta 3s through 7s and ACES. Remember that 8 through K are for discards only. You may NOT meld 8 9 10 J Q or K. 3RD HAND is F - FACELESS NTC - DISCARD ALL Js, Qs and Ks. 4TH HAND Start over with E. For all 3 games, you need 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



EVEN NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards you want at any time. But, you may only canasta even numbers: 4-6-8-10-Q-A. You may NOT pick up the discard pile. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.





EXTREME CHAOS NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you play NTC, but you may NOT meld, make canastas, or go out until you have at least 1 RED 3. In order to go out, you MUST have the same number of canastas (or MORE) as you do RED 3s. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- F --



FACELESS NTC

Make all tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, DISCARD ALL Js, Qs and Ks. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



FACE THE JOKER NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must meld FACE CARD (J,Q,K) with a JOKER. You may meld other cards at the same time. You may add to the FACE CARD (J,Q,K) after the initial meld. *TAKE NOTICE: JOKER WILL MELD WITH THE SMALLEST UNPAIRED SET OF CARDS. MELD CAREFULLY. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



FATAL ATTRACTION NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, if you attract all 4 RED 3s, your FATAL ATTRACTION game is over. You lose. You may NOT go out, and you may NOT pick up the pile. You must keep at least 1 card in your hand at all times. DO NOT GO OUT. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



FERRIS WHEEL NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. You alternate hands of HIGH 4 NT and HIGH 5 NT. Hand1: High 4 Your initial meld of each hand has to be high cards J, Q, K, or Aces. You can meld wilds with your cards but you have to wait for the next turn to meld other cards than J, Q, K, or A. In order to make canastas, you need to have 4s melded. You must have a canasta in 4s and a canasta in J, Q, K, or Aces to go out. Hand2:High 5 Your initial meld of each hand has to be high cards J, Q, K, or Aces. You can meld wilds with your cards but you have to wait for the next turn to meld other cards than J, Q, K, or A. In order to make canastas, you need to have 5s melded. You must have a canasta in 5s and a canasta in J, Q, K, or Aces to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



FISHIN' TIME NT (NOT FOR DOUBLES)

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. You must meld your fishin pole and line (6 , 8, J, Q, K & A) before you can catch your fish (canastas). All other cards are discards only. You may use wilds. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



FIREBALL NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the 1st player to make a RED canasta automatically wins. 1 canasta to go out. DO NOT TAKE THE PILE. Kibitz off and slow play rules apply.



FLASHING HOT JACKS NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. You may MELD and CANASTA ANYTHING ANYTIME. If you make a RED CANASTA in JACKS you win the game automatically. MUST STOP ALL PLAY, if you DISCARD YOU LOSE the WIN. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



FLAMING CROSS NTC

Make table 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld MUST be 7s, 8s, 9s, and 10s. All 4 of those cards MUST be melded at the same time. Then, you must meld 4s and Qs at the same time. You may use WILDS. All other cards are discards. You may NOT make any canastas until your CROSS is complete. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



FOLLOW THE LEADER NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld must be EXACTLY the same cards as your opponents 1st meld. Please write the 1st meld on the table. (Ex: Your opponents 1st meld is KK2, 99Joker, 7772. You MUST also meld KK2, 99Joker, 7772 on your 1st meld.) You may NOT make a canasta on your 1st meld UNTIL AFTER the 1st meld is written on the table. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



FOREPLAY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, foreplay should always come first so you must meld BOTH 6s and 8s before you make any canastas. Once you have BOTH 6s and 8s melded, you MUST then make a canasta of 6s or 9s or BOTH 6s and 9s. NO OTHER CANASTAS ARE ALLOWED. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



FRUSTRATION NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, if you are the 1st player to draw and the TOP CARD is BLACK, you may only meld or canasta 4s, 5s, 6s, 7s, and 8s, and your opponent may only meld or canasta 9s, 10s, Js, Qs, and Ks. If TOP CARD is RED, you may only meld or canasta 9s, 10s, Js, Qs, and Ks, and your opponent may only meld or canasta 4s, 5s, 6s, 7s, and 8s. You may NOT ever meld or canasta As unless you are going out. You must meld As, then BLACK 3s (if you have any), and then immediately go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- G --



GENTLEMEN FIRST NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, KINGS must hit the table first. You may use WILDS and other cards. You may make a canasta in the same turn, but ONLY AFTER your KINGS hit the table, NOT AT THE SAME TIME. 2 canastas to go out. Report in Lobby Winner or Loss.



GIRLS NIGHT OUT NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must meld QUEENS and ACES before you go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



GOLD RUSH OF 49 NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards, but your FIRST canasta MUST be 4s OR 9s. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



GOOD I NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld Js, Qs, Ks, and As ALL AT THE SAME TIME. You MUST meld ONLY 3 of each card. You may use JOKERS ONLY (no 2s). That is your GOOD I. On the same turn, you may meld and canasta all other cards, but you may NOT GO OUT unless you have a RED I. A RED I is either 1 RED CANASTA or all 4 RED 3s. 1 canasta to go out, BUT YOU MAY ONLY GO OUT IF YOU HAVE A RED I. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



G-STRING NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. You must meld 6 or 9 in your first meld. You may use wilds and other cards You may have as many canastas as you wish but must have a canasta in Qs before going out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- H --



HAVOC NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND is JACK ME NT. you MUST meld JACKS before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in JACKS before you go out. If you get a RED CANASTA IN JACKS, you win automatically. 2nd HAND is WALMART NT. KINGS or QUEENS must hit the table 1st. You may use WILDS and other cards. 5s AND 10s BOTH must be melded before you make any canastas. 3rd HAND is KINKY KINGS. KINGS must hit the table 1st. You may use WILDS and other cards. BOTH 6s AND 9s must be melded before you make any canastas. 4th HAND is REGULAR CANASTA NT. 5th HAND start over with JACK ME NT, etc. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HEXAGON NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. You can only meld the 4, 5, 7, 10, Q, K and Wilds. All other cards are for discards only. All cards (4, 5, 7, 10, Q, and K) must be melded before making any canastas. You can however meld in any order. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HIGH 5 NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. Your initial meld of each hand has to be high cards J, Q, K, or Aces. You can meld wilds with your cards but you have to wait for the next turn to meld other cards than J, Q, K, or A. In order to make canastas, you need to have 5s melded. You must have a canasta in 5s and a canasta in J, Q, K, or Aces to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HIGH LOW NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the 1st meld must be HIGH (9,10,J,Q,K). The player who melds HIGH may ONLY meld HIGH. And his opponent may only meld LOW (4,5,6,7,8) for that hand. Both players may meld ACES. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HIGH IN THE SKY NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY meld and canasta 8s, 9s, 10s, Js, Qs, Ks and As. DISCARD ALL 3s, 4s, 5s, 6s and 7s. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HIGHWAY PATROL 10-4 NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have either 10s OR 4s in your 1st meld each hand. You may use WILDS and other cards. Your 10s OR 4s may go straight to a canasta. BEFORE GOING OUT, you MUST have a CANASTA in 10s OR 4s. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HIJACK THE 747 NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000 Points The 747 is getting ready to fly. In order to board the plane you must include 7s in your initial meld. To get your in-flight meal, you must have 4s seen on the table before making a canasta. If you get a red in 7's your plane has been hijacked!!!!!! ITS AN AUTO WIN. Play must stop or auto win is voided. Remember you need 4's on table before you put your red 7's on table. Before you can get off the plane, you must make a canasta in 7s, then you can go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HORSESHOE NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld ONLY 7s, 10s, Js, Qs, Ks, and As. You may meld in any order, and you may use WILDS. Once your HORSESHOE is completed, you may make canastas and go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HOT HONEYMOON NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you alternate playing 2 games: VIRGIN NTC and SAFE SEX. 1st HAND is VIRGIN NTC - Never meld or canasta 6s or 9s. 2nd HAND is SAFE SEX - No canastas until 6s and 9s are BOTH melded. 3rd HAND is VIRGIN NTC again and so on. You may use wilds and meld at any time. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HUGS NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney,1st HAND, we found each other and its heaven so 7s MUST hit the table first. You may use WILDS and other cards. 2nd HAND, we play together in this place so As MUST hit the table first. You may use WILDS and other cards. 3rd HAND, to see you, I can hardly wait so 8s MUST hit the table first. You may use WILDS and other cards. 4th HAND, you keep my hopes and dreams alive so 5s MUST hit the table first. You may use WILDS and other cards. If more hands, start back at 7s. Friends we will always be, A great BIG hug for you from me! 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



HUMPTY-DUMPTY L NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must MELD 6s, 10s, Js, Qs, Ks, and As. All other cards are discards only. You MUST have ONLY 3 CARDS IN EACH MELD, but you may use WILDS. You may meld at any time in any order. You do NOT have to meld all 6 melds at the same time. You may NOT add additional cards or make any canastas until you have made your HUMPTY DUMPTY L. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- I --



IN CONTROL NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the 1st player to meld will choose 1 card from his 1st meld that his opponent MUST also meld in his 1st meld. Example: 1st player melds KK2, QQQ, and 44Joker. The 1st player then types 1 of those 3 cards on the table for his opponent to meld in his 1st meld. 1st player may meld any cards on their 1st meld. 2nd player may meld any cards on their 1st turn as long as their 1st meld includes the card that the 1st player chose. Both players may use WILDS with any cards. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



IT TAKES TWO NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND you MUST meld 4s and As before you go out. 2nd HAND you MUST meld 5s and Ks before you go out. 3rd HAND you MUST meld 6s and Qs before you go out. 4th HAND you MUST meld 7s and Js before you go out. 5th HAND you MUST meld 8s and 10s before you go out. If more then 5 hands, then you start over with 4s and As. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



IVE GOT GAME

This is a True Swiss Tourney where the TD picks the game for Round 1. Whoever has the highest score in Round 1, HAS GAME and gets to pick the game for the next round. The highest scorer each round chooses the game for everyone to play the next round. They do NOT have to let the TD know until the round advances. This tourney will not start before the posted time.



Home


-- J --



Js NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld JACKS in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



JACK THE JOKER NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must meld JACKS with a JOKER. You may meld other cards at the same time. You may add to the Jacks after the initial meld. *TAKE NOTICE: JOKER WILL MELD WITH THE SMALLEST UNPAIRED SET OF CARDS. MELD CAREFULLY. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



JACK EM NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld JACKS before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in JACKS before you go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



JACK ME NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld JACKS before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in JACKS before you go out. If you get a RED CANASTA IN JACKS, you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



JACKED UP NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, MELD ONLY 5s, 10s, Js, Qs, and Ks. All other cards are discards only. Do NOT make any canastas until you have all 5 melds. Once you have your 5 melds, you may make canastas out of any of those melds. BUT, you may NOT go out unless you have a canasta in JACKS. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



JACKS OR BETTER NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld must be JACKS OR BETTER ONLY (Js, Qs, Ks, and/or As). YOU MUST WAIT FOR YOUR NEXT TURN TO MELD OTHER CARDS. Your 1st canasta must also be JACKS OR BETTER (Js, Qs, Ks, or As). 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



JAMMING JACKS NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, JACKS must hit the table 1st. You may use WILDS and other cards. BOTH 7s AND Qs must be melded before you make any canastas. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- K --



KANINE NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must meld KINGS and NINES before you go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



KEEP IT EVEN NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. YOU CAN MELD ANYTHING, BUT YOU CAN ONLY CANASTA EVEN NUMBERED CARDS (4-6-8-10-Q, ACE) DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



KFC NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 4s OR Ks MUST hit the table first. Your 1st canasta MUST be 4s OR Ks. If you get a canasta in Ks AND THEN 4s (IN THAT ORDER), you will have your KFC. Yell CHICKEN and you win automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



KING EM NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld KINGS before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in KINGS before you go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



KING ME NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld KINGS before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in KINGS before you go out. If you get a RED CANASTA IN KINGS, you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



KINGS NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, KINGS MUST HIT THE TABLE FIRST. You may use WILDS and other cards. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



KINKY KINGS NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, KINGS must hit the table 1st. You may use WILDS and other cards. BOTH 6s AND 9s must be melded before you make any canastas. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



KRAZY NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND is SAFE SEX. Meld any cards, but NO canastas until BOTH 6s and 9s are melded. 2nd HAND is KINGS NTC. KINGS MUST HIT THE TABLE FIRST. You may use WILDS and other cards. 3rd HAND is NTC. Meld any cards and make any canastas. 4th HAND is HITS. MELD 8s, 9s, 10s, Js, Qs, Ks and As. DISCARD all 3s, 4s, 5s, 6s and 7s. 5th HAND is FACELESS NTC. DISCARD all Js, Qs and Ks. If more hands are required, start over with SAFE SEX, etc. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Ks NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, KINGS MUST HIT THE TABLE FIRST. You may use WILDS and other cards. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- L --



LADIES FIRST NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, QUEENS must hit the table first. You may use WILDS and other cards. You may make a canasta in the same turn, but ONLY AFTER your QUEENS hit the table, NOT AT THE SAME TIME. 2 canastas to go out. DO NOT TAKE THE PILE. Kibitz off and slow play rules apply.

LEADER MAKES 2 NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND is NTC for BOTH players. For the rest of the hands, the player with the highest score, i.e. THE LEADER, MUST have 2 canastas to go out. The other player only needs 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



LOAD ALL YOUR BASES NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you meld or canasta sets of everything (4s through As) as fast as you can to LOAD ALL YOUR BASES. You may go out at anytime. However, if you have everything melded to the table and/or made into canastas, you win automatically. DO NOT TAKE THE PILE. Kibitz off and slow play rules apply.



LOADED GUN NTC

Make tables 2/2/1. In this tourney, the 1st card showing on the discard pile determines the meld. If the 1st card up is a BLACK 3, then you may meld any cards. If the 1st card up is a WILD, then the 1st numbered card on top of the WILD must be in your 1st meld. For example, If the top card showing is a 9, then you must meld 9s in your 1st meld. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



LOW IN THE VALLEY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may only meld and/or canasta 3s through 7s and As. Remember that 8s through Ks are for discard only. You may NOT meld 8s, 9s, 10s, Js, Qs, or Ks. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



LUCKY 6s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney the first player who melds THREE 6s (666 NOT 662 or 66J) calls LUCKY ME and is the ONLY player who may canasta 4s THRU As. 6s do NOT need to be your 1st meld. The other player does NOT need 666, but they may ONLY canasta 4s, 5s, and 6s. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



LUCKY 7s NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 7s MUST hit the table first. You may use wilds and other cards. 1st person to meld 7s is the only person who may go out that hand. And this player types LUCKY 7 on the table so the TD will know who melded 7s first. The other player must also meld 7s, but he may NOT go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- M --



MAKE ME AN H NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST make an H using 4s, 5s, 6s, 9s, Qs, Ks, and As. You MUST meld ONLY 3 CARDS in each meld, BUT you may use 2s. NO JOKERS ALLOWED until your H is made. You may meld in any order. All other cards are discards only. Do NOT make any canastas until your H is made. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MAKIN BACON NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, one of the OINKERS must hit the table first. The OINKERS are J, Q, K and A. You MUST meld all the OINKERS before you make any canastas. You MUST have a canasta in one of the OINKERS to go out. A RED CANASTA in any of the OINKERS is an automatic win. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MAYHEM NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND you MUST have 5s in your 1st meld. You may use WILDS and other cards. 2nd HAND you must have 6s OR 9s melded BEFORE YOU GO OUT. 3rd HAND you MUST have As in your 1st meld. You may use WILDS and other cards. 4th HAND is NTC. 5th HAND start over with 5s in your 1st meld, etc. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MIDDLE CLASS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 9s AND 5s before you go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MIDDLE STRIP NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld EACH HAND MUST ONLY be made of 7s, 8s, 9s, AND/OR 10s, with or without WILDS, and you MUST make one of them into a canasta BEFORE you meld ANYTHING ELSE. You do NOT need to meld all 4 cards, but you may if you have all of them. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MONOPOLY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, once you get your first RED 3 for PASSING GO, you may make canastas. If you get all 4 RED 3s, you go to JAIL and no more canastas for you. You may continue to meld from JAIL, and you may go out from JAIL if you have 1 canasta. After you go to JAIL, your opponent may make all the canastas they want even though they do not have a RED 3. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MOTEL NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, in the 1st HAND, your 1st meld MUST have 6s. In the 2nd HAND, your 1st meld MUST have 8s. In the 3rd HAND, your 1st meld MUST have 6s and 8s. In the 4th HAND, you start over with 6s. You may use WILDS and other cards. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MUMMYS CURSE NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your FIRST meld must be ONLY 7s, 8s, 9s, and ALL 3 MUST BE MELDED TOGETHER at the same time, NOT separately. Then, ON THE SAME TURN, you may meld As, 10s, and 6s, BUT these 3 cards MUST be melded SEPARATELY, FIRST As, then PAUSE, THEN 10s, then PAUSE and THEN 6s. You may use WILDS with any meld. You do NOT have to meld all 6 cards in the same turn, but you MUST MELD ALL 6 CARDS IN THE EXACT ORDER GIVEN IN THESE RULES. NO CANASTAS until ALL 6 CARDS ARE MELDED. You may NOT meld 4s, 5s, Js, Qs, Ks, or BLACK 3s. They are DISCARDS ONLY. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MYSTERIO NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 6s, 9s, or As MUST hit the table first. A RED canasta in 6s, 9s, or As is an AUTOMATIC WIN. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MYSTERIOUS GENTS NT

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld each hand MUST be KINGS and the TOP CARD on the pile. You may use WILDS and other cards, but you MUST have KINGS and the TOP CARD. For example, If the TOP CARD is a 6, then you MUST have Ks and 6s in your 1st meld. If the TOP CARD is a BLACK 3 or a WILD, then you ONLY need KINGS in your 1st meld. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MYSTERIOUS LADIES NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld each hand MUST be QUEENS and the TOP CARD on the pile. You may use WILDS and other cards, but you MUST have QUEENS and the TOP CARD. For example, If the TOP CARD is a 6, then you MUST have Qs and 6s in your 1st meld. If the TOP CARD is a BLACK 3 or a WILD, then you ONLY need QUEENS in your 1st meld. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



MYSTERY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the up card will determine the game. If the upcard is a 4, you need to meld 4s in your 1st meld. You may use other cards and wilds with the up card. Once the up card has been melded, the game is Regular NTC. If the upcard is a 2, JOKER, BLACK 3, or RED 3, then the game is Regular NTC that hand, and there will be NO special meld. BOTH PLAYERS MUST TYPE THE TOP CARD ON THE TABLE EACH HAND. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- N --



NATURAL MELD NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use any wild cards, JOKERS or 2s, in your 1st meld. After melding your 50/90/120 naturally, you may use wilds beginning with your next turn. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NATURAL MELD NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT use any WILDS in your 1st meld each hand, but you may make a RED CANASTA in your 1st meld. On your NEXT TURN, you may use WILDS to meld and make canastas. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NEKKID NTC

Make tables 2/2/1 UNWild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld WILDS or use them to make a BLACK canasta. Discard all WILDS. The first player to make a RED CANASTA wins automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NO 3 OF A KIND NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld any 3-card melds on your table. However, you may put a wild with them and meld them that way. Ex. 444, 442, and 44Joker are NOT good melds, but 4444, 4442 and 4422 are good melds. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NO MEN ALLOWED NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld JACKS or KINGS. And you may NOT canasta them either. DISCARD ALL JACKS AND KINGS. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NO TOUCHING SANTA NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must spell out S.A.N.T.A. In the 1st HAND your 1st meld must include 6s and 7s. In the 2nd HAND your 1st meld must include As. In the 3rd HAND your 1st meld must include 9s. In the 4th HAND your 1st meld must include 10s. In the 5th hand your 1st meld must include As. If any more hands are required, just start again with 6s and 7s. You may use WILDS and meld other cards , but you MUST have the required cards in your 1st meld. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NO WOMEN ALLOWED NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld QUEENS or ACES. And you may NOT canasta them either. DISCARD ALL QUEENS and ACES. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NO-NO NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT go out, and you may NOT pick up the pile. You must keep at least 1 card in your hand at all times. The hand ends when the last card is drawn from the draw pile. DO NOT GO OUT. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NO-NO WITH A TWIST NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT go out. You may NOT pick up the pile. You must keep at least 1 card in your hand at all times. The hand ends when the last card is drawn from the draw pile. THE TWIST: You may NOT hold onto your cards. You must meld all your cards as soon as you can, EXCEPT FOR WILDS. Meld your WILDS on your last turn. DO NOT GO OUT. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards and make any canastas. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



NTC SPEED

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards and make any canastas. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.

THIS IS A SPEED TOURNEY.
ONLY 4 MAY PLAY.
FULL GAME TO 5000 POINTS.
YOU HAVE ONLY 10 SECONDS TO DRAW.
YOU HAVE ONLY 20 MINUTES TO FINISH EACH ROUND.



Home


-- O --



ODD NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards you want at any time. But, you may only canasta odd numbers: 5-7-9-J-K-A. You may NOT pick up the discard pile. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ODDBALL NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 5s, 7s, AND 9s MUST hit the table first each hand. YOU MUST MELD ALL 3 CARDS AT THE SAME TIME. You may use WILDS and other cards, but you MUST have 5s, 7s, and 9s. You may make your canasta at the same time you meld 5s, 7s, and 9s. And you may go out on that same turn. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



OH CHIT NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, OH CHIT is what you will be saying if you draw all 4 RED 3s because YOU LOSE. That is an automatic win for your opponent. You may NOT go out, and you may NOT pick up the pile. You must keep at least 1 card in your hand at all times. The hand ends when the last card is drawn from the draw pile. DO NOT GO OUT. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ONE BETTER NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 1 more canasta than your opponent to go out. If your opponent does NOT have any canastas, you only need 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ONE RED ONE BLACK NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 1 RED canasta and 1 BLACK canasta to go out. Your canastas may be in any order. 2 canastas to go out - 1 RED and 1 BLACK. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



OUTER LIMITS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may only meld 3s, 4s, 5s, 6s AND Js, Qs, Ks, As (THE OUTER LIMITS). You may NEVER meld or canasta 7s, 8s, 9s, 10s. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- P --



PHASE 10 NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must meld 4s in your 1st meld of your 1st hand. You MUST have your meld in order to advance to the next number. If you do NOT get your 4's, you do NOT advance to 5s the next hand. Instead, you stay on that number to meld until you get it. Once you get to 10, YOU STAY AT 10. You do NOT advance to J's. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



PINCH THE KING NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld Js, Qs, Ks, AND/OR As in your 1st meld. You may use WILDS, but NO OTHER CARDS until your next turn. If you get a RED CANASTA IN KINGS, you have pinched the KING and win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



PINCH THE QUEEN NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld Js, Qs, Ks, AND/OR As in your 1st meld. You may use WILDS but NO OTHER CARDS until your next turn. If you get a RED CANASTA IN QUEENS, you have pinched the QUEEN and win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



POKER STAR NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 44, 77, 1010, and QQ each with a WILD to make your POKER STAR. Ex. 442, 77Joker, 10102, QQ2. Each of these melds will be ONLY 3 CARDS. After your POKER STAR is made, you may meld all other cards including WILDS, BUT WILDS may only be melded on your POKER STAR melds. All other melds MUST be NATURAL. If you make a canasta out of any card that is not one of your POKER STAR cards, it MUST be a RED CANASTA. You may ONLY PUT WILDS on 4s, 7s, 10s, and Qs. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



POWERS OF FOUR NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 4s OR 8s in your 1st meld each hand. You may use other cards and WILDS. You MUST have BOTH 4s AND 8s melded in order to go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



PRINCE AND THE PAUPER NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND is ROYAL FLUSH NTC (ACES MUST HIT THE TABLE FIRST). 2nd HAND is FACELESS NTC (DISCARD ALL Js, Qs, and Ks). 3rd HAND is ROYAL FLUSH NTC (KINGS MUST HIT THE TABLE FIRST). 4th HAND is FACELESS NTC. 5th HAND is ROYAL FLUSH NTC (QUEENS MUST HIT THE TABLE FIRST). You alternate between ROYAL FLUSH NTC and FACELESS NTC. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



PUPPY LOVE NTC

Make tables 2/2/1 UNWild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY meld and canasta 8s, 9s, 10s, Js, Qs, Ks, and As. You may NOT meld or canasta 3s, 4s, 5s, 6s, and 7s. They are DISCARDS ONLY. The 1st person to make BOTH the Ks and 9s CANASTAS wins automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



PURE SKILL NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the value of ALL your RED 3s will be subtracted from your final score. At the end of each hand, BEFORE DRAWING AND BEFORE GOING OUT, each player will type on the table the number of RED 3s that he got that hand. At the end of the game, 100 points will be subtracted from your score for each RED 3 that you had. If you had all 4 RED 3s in one hand, the TD will subtract 800 points for that hand. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



PYRAMIDS NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST build a PYRAMID of 6s, 10s, As, then 9s, 8s, and 7s. The 1st meld must be ONLY 6s, 10s, and As, and ALL 3 MUST BE MELDED TOGETHER at the same time, NOT separately. Then, ON THE SAME TURN, you may meld 9s, 8s and 7s, BUT these 3 cards MUST be melded SEPARATELY, FIRST 9s, THEN 8s, and THEN 7s. You may use WILDS with any meld. AFTER you have melded 7s, and MADE YOUR PYRAMID, you may make 2 canastas and go out ON THAT SAME TURN. You may NOT meld 4s, 5s, Js, Qs, Ks, or BLACK 3s. They are DISCARDS ONLY. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- Q --



Q OR K NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld either QUEENS or KINGS in your 1st meld. You may use WILDS and other cards. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Qs NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld QUEENS in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



QUEENS AND ACES NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. Meld Queens or Aces. Get red canasta in either Qs or As it is an auto win. If you discard or continue playing you lose the auto win and must complete the game DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



QUEEN EM NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld QUEENS before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in QUEENS before you go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



QUEEN ME NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld QUEENS before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in QUEENS before you go out. If you get a RED CANASTA IN QUEENS, you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



QUEEN VICTORIA NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have a canasta in QUEENS before you go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



QUEENS GUARD NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards at any time EXCEPT QUEENS. You MUST have 8s, Js, and Ks (THE QUEENS GUARD) melded before you may meld QUEENS. Do NOT make any canastas until you have melded THE QUEENS GUARD (8s, Js, and Ks) and the QUEENS. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



QUIRKY QUEENS NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, QUEENS must hit the table 1st. You may use WILDS and other cards. BOTH 4s AND 8s must be melded before you make any canastas. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


-- R --



RACE NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST make your canastas as fast as you can because once you get a RED 3 you may NOT make any more canastas. All you may do after getting a RED 3 is meld. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



RAINBOW NTC

Make tables 2/2/1 rated and protected. In this tourney, you may ONLY meld 4s, 5s, 6s, 7s, Qs, Ks, and As (THE RAINBOW). All other cards are DISCARDS ONLY. Do NOT make any canastas until your RAINBOW is made. If you make a RED CANASTA in 6s or As (the POT OF GOLD at the end of the RAINBOW), you win automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



RED ROSE NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may have as many BLACK canastas as you want, but you need 1 RED canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



RED ROYALS NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may make all the canastas you want, BUT you may NOT go out unless you have at least 1 RED and 1 BLACK canasta. 4-10s are BLACK CANASTAS ONLY. Js-As are RED CANASTAS ONLY. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



REGULAR CANASTA NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you need 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ROULETTE NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, BEFORE YOU CLICK START, the player who invites chooses RED OR BLACK. If the UPCARD is the color they picked, then they say the card that BOTH players MUST meld in their 1st meld. If the UPCARD is NOT the color they picked, then their opponent says the card that BOTH players MUST meld in their 1st meld. You may draw first if the arrow points to you. If the arrow does not point to you, you must name the card before your opponent plays. Both players keep their same color throughout the whole game. If the upcard for the 2nd hand is the color they chose, then they pick the card both players must meld. If not, their opponent picks. You may use WILDS and other cards in your meld. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ROYAL CHASER NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND your 1st CANASTA MUST be ACES. After that, you may canasta anything you like. You may meld any cards at any time, but 1st HAND your 1st CANASTA MUST be ACES. 2nd HAND your 1st CANASTA MUST be KINGS. After that you may canasta anything you like. 3rd HAND your 1st CANASTA MUST be QUEENS. 4th HAND your 1st CANASTA MUST be JACKS. 5th HAND you start over with ACES. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ROYAL COMMAND NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st hand is QUEENS NTC, 2nd hand is JACKS OR KINGS NTC, 3rd hand is ACES NTC, 4th hand is NTC. If more hands are required, start over with QUEENS NTC, etc. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ROYAL FLUSH NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND is As NTC. You MUST meld with ACES in your 1st meld. 2nd HAND is Ks NTC. You MUST meld with KINGS in your 1st meld. 3rd HAND is Qs NTC. 4th HAND is Js NTC. 5th HAND is 10s NTC. You then start over with As NTC. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ROYAL FLUSH OR BUST NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you play ROYAL FLUSH NTC with a TWIST. In your 1st HAND, you MUST meld with ACES in your 1st meld. If you do NOT get your ACES, you do not move on to Ks. You stay at each of the ROYAL FLUSH CARDS (As, Ks, Qs, Js, 10s) until you get it. After you have gotten your ROYAL FLUSH, you play NTC for the rest of the game, and there is no special card to meld. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ROYAL EM NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND you play KING EM NT. You MUST meld KINGS before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in KINGS before you go out. 2nd HAND you play QUEEN EM NT. 3rd HAND you play JACK EM NT. 4th HAND you play ACE EM NT. 5th HAND you start over with KING EM NT. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ROYAL ME NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND you play KING ME NT. You MUST meld KINGS before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in KINGS before you go out. If you get a RED CANASTA IN KINGS, you win automatically. 2nd HAND you play QUEEN ME NT. 3rd HAND you play JACK ME NT. 4th HAND you play ACE ME NT. 5th HAND you start over with KING ME NT. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



ROYALS X3 NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld JACKS, QUEENS, and KINGS (all 3) BEFORE you go out. This does NOT have to be your 1st meld. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.

RUSH NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld until there are 15 or LESS cards in the DRAW PILE, and you may NOT make any canastas or use any WILDS until your next turn. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



RUSH TO THE TABLE NT

Make all tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the object is to RUSH YOUR CARDS TO THE TABLE QUICKLY. You may NOT use WILDS until your LAST DRAW. ALL MELDS are NATURAL UNTIL YOUR LAST DRAW. The cards you meld are DISCARDS for your opponent, and you may NEVER meld any cards your opponent has melded. You may make RED CANASTAS at any time. On your LAST DRAW, you may use WILDS ON ANY MELD and MAKE CANASTAS, BUT DO NOT GO OUT AND DO NOT MELD ANY OF YOUR OPPONENTS CARDS. You must keep at least 1 card in your hand at all times. The hand ends when the last card is drawn from the draw pile. DO NOT GO OUT. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Home


--S--



SAFE SEX NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards, but NO canastas until BOTH 6s and 9s are melded. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SANTA AND HIS HELPERS NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, KINGS (SANTA) must hit the table first. You may meld WILDS and other cards. You may make any canastas, but you MUST have a canasta in QUEENS OR JACKS (HELPERS) to go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SANTA NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you spell S-A-N-T-A. 1ST HAND 6s OR 7s MUST hit the table first. You may meld WILDS and other cards. 2ND HAND ACES MUST hit the table first. You may meld WILDS and other cards. 3RD HAND 9s MUST hit the table first. You may meld WILDS and other cards. 4TH HAND 10s AND ACES MUST hit the table first. You may meld WILDS and other cards. If more hands are needed, start back at 6s OR 7s. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SAVED BY DA QUEEN NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST make canastas as soon as possible because if you get a RED 3, you may NOT make any more canastas. BUT, da QUEEN can save you. AFTER YOU GET A RED 3, you MUST make a canasta in QUEENS before you may make any more canastas AND before you go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SCREW YOUR NEIGHBOR NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. You can’t meld any cards your opponent has melded On Table. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SEVENS NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 7s in your 1st meld each hand. You MAY use WILDS and ALSO Js, Qs, Ks and As. Each of those 5 melds MUST be 3 cards ONLY, but 1 of those cards MAY be a WILD. You do NOT have to use a WILD with your 5 melds. They MAY be NATURAL melds. You do NOT have to meld all 5 melds in the same turn. All other cards are discards only. You may NOT make any canastas out of your 5 meld cards until your SEVEN is complete. HOWEVER, you may make a RED CANASTA AT ANY TIME out of any of your DISCARD CARDS THAT ARE NOT PART OF YOUR SEVEN, BUT those canastas must go straight from your hand to a RED CANASTA and never touch the table. You MAY slso make RED CANASTAS out of the 5 cards that make your SEVEN, but ONLY AFTER YOUR SEVEN IS COMPLETE. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SEXY ACES NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, ACES MUST HIT THE TABLE FIRST. You may use WILDS and other cards. You MUST have BOTH 6s AND 9s melded BEFORE you make any canastas. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SEXY LADIES NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, QUEENS MUST HIT THE TABLE FIRST. You may use WILDS and other cards in your 1st meld. You MUST have BOTH 6s AND 9s melded BEFORE you make any canastas. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SEXY MEN NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, KINGS MUST HIT THE TABLE FIRST. You may use WILDS and other cards in your 1st meld. You MUST have BOTH 6s AND 9s melded BEFORE you make any canastas. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SEXY NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 6s OR 9s MUST HIT THE TABLE FIRST. You may use WILDS and other cards. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SEXY ROYALS NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 6s OR 9s OR Qs OR Ks MUST HIT THE TABLE FIRST. You may use WILDS and other cards. NO CANASTAS UNTIL AFTER YOUR 6s OR 9s OR Qs OR Ks ARE ON THE TABLE. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SHADY ROYALTY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards but keep in mind the BLACK ROYALTY rule: Before you make any canastas, you MUST meld 1 SET (ONLY 1) of 3 BLACK ROYALTY cards or 2 BLACK ROYALTY cards (Js Qs or Ks) melded with a BLACK 2 or any JOKER. (JOKERS are color neutral.) You may NOT add additional BLACK ROYALTY cards to your BLACK ROYALTY meld. You may NEVER canasta any ROYALTY cards. All RED ROYALTY cards and all other BLACK ROYALTY cards not used in your meld of 1 SET of 3 BLACK ROYALTY cards are discards only. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SHOPPING TRIP NT

Make tables 4/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, women are the shoppers. To get them out of the house, QUEENS must hit the table 1st. You may use WILDS and other cards. Since women need money to go shopping, 5s AND 10s BOTH must be melded before you make any canastas. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SHRINKING VIOLETS NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, in your 1st HAND, you may NOT meld or canasta 4s. In your 2nd HAND, you may not meld or canasta 4s AND 5s. In your 3rd HAND, you may NOT meld or canasta 4s, 5s, AND 6s. You continue adding 1 more card each hand until there is a winner. ACES are neutral and you may meld or canasta them at any time. BLACK 3s MUST be DISCARDED. They may NOT be melded to go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SIMON SAYS DEALER SAYS NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the starting player will DRAW 2 CARDS and then LOOK at their cards to decide MELD for that hand. You MUST NOT name 5, 6, 9 or 10. Naming any of these 4 cards is a DQ. If the starting player says SIMON SAYS KINGS, then KINGS must hit the table first for BOTH TEAMS. After choosing the meld card, the starting player will NOT meld or discard until the dealer has chosen SEX or SHOPPING. The dealer (player sitting to the RIGHT of the arrow) will LOOK at their cards and decide whether that hand is SEX or SHOPPING. They will say DEALER SAYS SEX or DEALER SAYS SHOPPING. If SEX, you MUST meld BOTH 6s AND 9s before you make any canastas. If SHOPPING, you MUST meld BOTH 5s AND 10s before you make any canastas. You may use wilds and other cards. The game continues rotating between the players. If a player forgets to name a card on their first turn of the hand, then their opponent can name the card of their turn. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.z off and slow play rules will apply.



SIMON SAYS EM NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the first player to draw each hand names the card which will be used to play an EM game for that hand. If a player forgets to name an EM CARD on their first turn of the hand, then their opponent may name the EM CARD on their turn. You MUST name the EM CARD before melding any cards. THERE IS NO SPECIAL MELD IN THIS GAME. MELD ANY CARDS. Once the EM CARD has been named, you MUST meld the EM CARD NAMED before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in the EM CARD NAMED before you go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SIMON SAYS ME NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the first player to draw each hand names the card which will be used to play a ME game for that hand. If a player forgets to name a ME CARD on their first turn of the hand, then their opponent may name the ME CARD on their turn. You MUST name the ME CARD before melding any cards. THERE IS NO SPECIAL MELD IN THIS GAME. MELD ANY CARDS. Once the ME CARD has been named, you MUST meld the ME CARD NAMED before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in the ME CARD NAMED before you go out. If you get a RED CANASTA IN THE ME CARD NAMED, you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SIMON SAYS NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the 1st player to draw every hand names the card that both players MUST have in their 1st meld. PLEASE DRAW BEFORE YOU NAME THE CARD. You may use other cards in your meld. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SIMON SAYS STRIKE IT RICH NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, there are 3 different melds called TOP CARDS (4s 8s Qs), MIDDLE CARDS (5s 9s Ks), and BOTTOM CARDS (6s 10s As). You may meld any cards at any time including WILDS, but do NOT make any canastas until you get your special meld. The 1st player to draw each hand names the meld - TOP CARDS, MIDDLE CARDS, OR BOTTOM CARDS. PLEASE DRAW BEFORE YOU NAME THE MELD. You MUST have the special meld on the table BEFORE making any canastas. You do NOT have to meld the 3 cards at the same time. Type TOP, MIDDLE, or BOTTOM on the table when you get your meld. You may make canastas on that same turn. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SKYLINE NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000 You can only meld 8 - ACES. You can use wilds to help make your meld Rest of cards are throw away cards. You can meld anytime, But never go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SNOWMAN NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the first person to meld 8s is the only person who can go out. You may make any canastas, but you MUST meld 8s before you make your canastas. If you get a RED CANASTA in 8s, you win automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SORRY 8s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the FIRST person to canasta 8s is the ONLY player who may go out that hand. You may meld with any cards. You may make any canastas, but do not go out unless you have a canasta in 8s. 1 canasta to go out but only if you have a canasta in 8s. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SOS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this game 6s OR 7s (SOS) must hit the table first. You may use wilds and other cards. You MUST have a canasta in 6s OR 7s before you go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SPINNING ACES AND KINGS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must have ACES in the 1st meld of your 1st hand, and KINGS in the 1st meld of your 2nd hand. You alternate between ACES to KINGS throughout the game. 1 canasta to go out. DO NOT TAKE THE PILE. Kibitz off and slow play rules apply.



SPIRIT OF 78 NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you must meld 7s and 8s before you go out. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



STAIRCASE NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST ONLY MELD 5s, 6s, 8s, 9s, Js, and Qs (your STAIRCASE). You may use WILDS, and you may meld in any order. All other cards are discards only. You may NOT make any canastas until you have made your STAIRCASE. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



STRIKE IT RICH NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, there are 3 different melds called TOP CARDS (4s 8s Qs), MIDDLE CARDS (5s 9s Ks), and BOTTOM CARDS (6s 10s As). You may meld any cards at any time including WILDS, but do NOT make any canastas until you get your special meld. 1st HAND you MUST meld the TOP CARDS (4s 8s Qs). 2nd HAND you MUST meld the MIDDLE CARDS. 3rd HAND you MUST meld the BOTTOM CARDS. 4th HAND start over with TOP CARDS, etc. You MUST have the special meld on the table BEFORE making any canastas. You do NOT have to meld the 3 cards at the same time. Type TOP, MIDDLE, or BOTTOM on the table when you get your meld. You may make canastas on that same turn. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SWEET 6s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 6s in your 1st meld. You may use WILDS, and you may meld other cards. You may NOT go out unless you have a canasta in 6's. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



SWEETHEARTS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you need BOTH KINGS and QUEENS in your 1st meld every hand. And, you need a canasta in KINGS OR QUEENS to go out. 1 canasta to go out. DO NOT TOUCH THE PILE. Report in Lobby Winner or Loss.



SWINGING SEX NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, in the 1st HAND, your 1st meld MUST have 6s. In the 2nd HAND, your 1st meld MUST have 9s. You alternate between 6s to 9s throughout the game. You may use WILDS and other cards. 1 canasta to go out. DO NOT TAKE THE PILE. Kibitz off and slow play rules apply.



Home


-- T --



T IS FOR TURKEY NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, T is for Turkey, a Thanksgiving treat. So you must have a T, your opponent to beat. You MUST meld 4s, 8s, 9s, 10s and Qs in any order before making canastas. You may use WILDS. All other cards (3s, 5s, 6s, 7s, Js, Ks, and As) are turkeys for discard only. You may NOT make any canastas until your T for TURKEY is complete. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



TARGET NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, BEFORE THEY SIT and BEFORE THEY SEE THEIR CARDS, each team chooses 1 card, their TARGET card, which remains the same for the entire game. If they make a RED canasta in that card, it is an automatic win. You may NOT choose Q K 5 OR 10 as your TARGET. You MUST have your melds (Q or K and 5 and 10) BEFORE you make your RED canasta. Both men and women shop at TARGET. To get them out of the house, KINGS or QUEENS must hit the table 1st. You may use WILDS and other cards. Since both men and women need money to go shopping, 5s AND 10s BOTH must be melded before you make any canastas. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



TENS OR LOWER NTC

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 1st meld must be TENS OR LOWER ONLY (4-10). YOU MUST WAIT FOR YOUR NEXT TURN TO MELD OTHER CARDS. Your 1st canasta must also be TENS OR LOWER (4-10). 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



THORNY ROSE NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. ACES ARE THE STEM AND 5’S ARE THE ROSES. YOU MUST HAVE ACES AND FIVES IN OPENING MELD… CAN USE WILDS AND OTHER CARDS……. 8’S ARE THE ROSES. NEED 8’S MELDED BEFORE MAKING CANASTA…. NEED A CANASTA IN ACES OR 5’S TO GO OUT. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



THREESOME NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your MUST meld 3 consecutive numbers in your 1st meld (ex. 456, 678, 10JQ, JQK). You may use WILDS. You may NOT meld any other cards or make any canastas UNTIL YOUR NEXT TURN. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. 1st Hand - 10 must be in your first meld. 2nd Hand - 9s must be in your first meld. Keep alternating hands until there is a winner. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



TOLL BOOTH NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 1st toll is 4s. To get through the TOLL BOOTH, you must have 4s in your 1st meld. You may NOT meld if you cannot pay the toll. So you stay at 4s until you pay toll of 4s even if your opponent gets to go through the TOLL BOOTH. So the next hand, you could stay at 4s while your opponent moves on to 5s. Type your toll on the table each hand. DO NOT TAKE THE PILE. 1 canasta to go out. Report in Lobby Winner or Loss.



TOSSED TO CURB NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. First person to make a canasta tosses their opponent to the curb and wins the game. MUST STOP ALL PLAY, if you DISCARD YOU LOSE the WIN. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



TOYS R US NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, kids want lots of toys. To keep them happy, Jacks (Kids) MUST hit the table 1st. You may use WILDS and other cards. Since they need a parent with money (and things actually cost $?.99), Ks or Qs AND 9s MUST be melded before you make any canastas. You MUST have a canasta in 9s before you go out. The 1st kid to buy all the toys wins the game (5000 points). 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



TRAIN TRACKS NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you make TRAIN TRACKS by melding 4s 6s 8s 10s Qs and As ONLY. All other cards are discards. You may use WILDS, and you may meld in any order. You may NOT make any canastas until after your TRAIN TRACK is made. A RED canasta in 4s OR As is an automatic win. BUT you must have your TRAIN TRACK completed before you make any canasta including a RED canasta. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



TRIPLE 9s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have THREE 9s in your 1st meld. You may use WILDS and you may meld other cards, but you MUST have THREE 9s. (Example: 999, 9992 or 999JOKER are OK, BUT 992, 99JOKER, 99992 or 9999JOKER are NOT OK.) If you get a RED CANASTA IN 9s, you win automatically. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



TWISTED ROYALTY NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND is KINKY KINGS NT. KINGS must hit the table 1st. BOTH 6s AND 9s must be melded before you make any canastas. 2nd HAND is QUIRKY QUEENS NT. QUEENS must hit the table 1st. BOTH 4s AND 8s must be melded before you make any canastas. 3rd HAND is JAMMING JACKS NT. JACKS must hit the table 1st. BOTH 7s AND Qs must be melded before you make any canastas. 4th HAND is ASININE ACES NT. ACES must hit the table 1st. You may use WILDS and other cards. BOTH 5s AND 10s must be melded before you make any canastas. 5th HAND you start over with KINKY KINGS NT. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



TWO OUT OF THREE NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the HOST chooses 3 cards each round and types those 3 cards in the LOBBY PAIRINGS and on each TABLE. You may ONLY make canastas out of those 3 chosen cards. All other cards may be melded, but do NOT make any canastas from the other cards. If you make 2 RED CANASTAS out of the 3 chosen cards, you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss. THIS ROUNDS 3 CARDS ARE . . . .



Home


-- U --



U-HAUL NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 4s, 5s, 6s, 10s, Qs, Ks, and As. You MUST meld ONLY 3 of each card. You may meld in any order, and you may use WILDS. You may NEVER meld or canasta 7s, 8s, 9s, or Js. Once your U is completed, you may make canastas and go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



UP THE CREEK NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards, but you MUST have 6s, 9s AND Js melded before you make any canastas. You MUST have a canasta in 6s, 9s OR Js before you go out. If you get canastas in 6s, 9s AND Js, your opponent is UP THE CREEK and you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



UPWARDS MYSTERY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, the UPCARD PLUS ONE will determine the game. If the upcard is a 4, you need to meld 5s in your 1st meld. If the upcard is an A, you need to meld 4s in your 1st meld. You may use other cards and WILDS with your UPCARD PLUS ONE. Once the UPCARD PLUS ONE has been melded, the game is regular NTC. If the UPCARD is a 2, JOKER, BLACK 3, or RED 3, then the game is regular NTC that hand, and there will be NO special meld. BOTH PLAYERS MUST TYPE THE UPCARD PLUS ONE ON THE TABLE EACH HAND. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



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-- V --



V NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY meld 4s, 5s, 10s, Qs and Ks. All other cards are discards only. You may meld in any order, and you may use wilds. You may NOT make any canastas until your V is complete. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



VIRGIN NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may NOT meld or canasta 6s or 9s at any time. This is VIRGIN NASTA. You are not allowed to touch anything at any time. This includes the pile. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



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-- W --



WALMART NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, men and women shop at WalMart. To get them out of the house, KINGS or QUEENS must hit the table 1st. You may use WILDS and other cards. Since both men and women need money to go shopping, 5s AND 10s BOTH must be melded before you make any canastas. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



WHERES WALDO NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, all melds that hit the table must be natural with 3 cards or more and NO WILDS. PAUSE so your opponent can see that you only have natural melds. Then on that same turn, you may add wilds to your natural melds, and you may also make canastas out of your natural melds. BUT, any additional melds to the table must be natural with 3 cards or more and NO WILDS. WILDS may show on the table. You may NEVER make a canasta straight from your hand unless it is a RED CANASTA. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



WICKED FIVES NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 5s MUST hit the table first each hand. You may meld other cards at the same time, and you may use WILDS. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



WILD 6s AND 9s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, if you make a RED canasta of either 6s or 9s, you automatically win. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



WOODEN SOLDIERS NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, As,Ks OR Js MUST hit the table first. You may meld WILDS and other cards. You MUST have As, Ks AND Js (all 3) melded before you may make any canastas. You MUST have a canasta in As, Ks OR Js to go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



WORKING 9 TO 5 NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may only canasta 5s, 6s, 7s, 8s, and 9s. If you make any other canastas, you DQ. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



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-- X --



X MARKS THE SPOT NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may ONLY MELD and CANASTA 4s, 6s, 9s, Qs, and As. All other cards are discards only. You may NOT make any canastas till 4s, 6s, 9s, Qs, and As are all melded. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



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-- Y --



YO-YO NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you play a combination of As NTC and 4s NTC. 1st HAND is As NTC. You MUST meld with As in your 1st meld. 2nd HAND is 4s NTC. You MUST meld with 4s in your 1st meld. You alternate between As NTC and 4s NTC. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



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-- Z --



ZIGZAG NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney,you may ONLY MELD BLACK 3s, 6s, 7s, 8s, 10s, Js, and As. All other cards are discards only. After you get melds of each of 6s, 7s, 8, 10s, Js, and As, you may go out, BUT ONLY USING THE BLACK 3s. You MAY meld and make canastas AT ANY TIME, BUT you MAY ONLY GO OUT with BLACK 3s melded. You MAY use WILDS with your BLACK 3s. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



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-- #'S --



101 DALMATIANS NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 10s and As (101) before you go out. If you get a RED CANASTA in 4s (Freed), you have freed all the puppies from Cruella for an automatic win. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



2 STEPPIN NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, 1st HAND 4s MUST hit the table 1st. You may use WILDS and other cards. 2nd HAND 6s MUST hit the table 1st. You may use WILDS and other cards. 3rd HAND 8s MUST hit the table 1st. You may use WILDS and other cards. 4th HAND 10s MUST hit the table 1st. You may use WILDS and other cards. 5th HAND Qs MUST hit the table 1st. You may use WILDS and other cards. 6th HAND As MUST hit the table 1st. You may use WILDS and other cards. If more hands are needed, start back at 4s. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



357 MAGNUM NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have a RED 3 before you meld any cards. After you get your RED 3, you may meld any cards, but you MUST have 5s AND 7s melded BEFORE you make any canastas. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



4-1-1 NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld BOTH 4s AND As at the same time in your 1st meld. You may used WILDS, BUT NO OTHER CARDS until your next turn. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



4 ON THE FLOOR NTC

Make tables 4/2/1 or 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you may meld any cards at any time, but you may NOT make any canastas until you have your 4 ON THE FLOOR. Your 4 ON THE FLOOR is a set of 4 cards which contains 4s or 4s and wilds. For ex: 4444 or 4442 or 444Joker or 4422 or 442Joker. You may meld part of your 4 ON THE FLOOR on 1 turn. Then add to it on another turn, BUT it must only be 4 ON THE FLOOR (not 5 or more) until your next turn. Post 4 ON on the table. On your NEXT turn, you may add more 4s, and you may canasta the 4s. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



4s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 4s in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



5s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 5s in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



57 CHEVY NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 5s and 7s in your 1st meld. You may use WILDS and other cards. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



5, 7, 9 NTC ( NO DOUBLE)

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. You must meld 5s, 7s and 9s AT THE SAME TIME before you can meld anything else (may use wilds) Must wait for next turn to meld anything else. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



6 PACK NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, your 6 PACK MUST hit the table first. You may meld more than 1 6 PACK, but you may ONLY meld 6 PACKS on your 1st turn each hand. You MUST wait until your next turn to meld other cards and make canastas. A 6 PACK is 6 cards in a single set. For ex: 777777 or 777772 or 777722 or 777222. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



6s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 6s in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



69 EM NT

Make tables 4/2/2 or 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 6s AND 9s before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have canastas in 6s AND 9s before you go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



69 ME NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 6s AND 9s before you make any canastas. You MAY make ANY CANASTAS you want to, BUT you MUST have canastas in 6s AND 9s before you go out. If you get a RED CANASTA IN 6s OR 9s, you win automatically. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



7-UP NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST have 7s in your 1st meld. You may use WILDS and other cards. All of your canastas must be higher than 7 to go out. If even one of your canastas is lower than 7, you may NOT go out. SPECIAL RULE: If you have a canasta in 7s, you may go out no matter what your other canastas are. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



7s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 7s in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



747 JET NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points.The 747 is getting ready to fly. In order to board the plane, you must include 7s in your initial meld. To get your in-flight meal, you must have 4s seen on the table before making a canasta. Before you can get off the plane, you must make a canasta in 7s, then you can go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



8s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 8s in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



8 BRIDES FOR 8 BROTHERS NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld JACKS and QUEENS before you go out. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



9s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 9s in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



10s NTC

Make tables 2/2/1 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 10s in your 1st meld each hand. 1 canasta to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



120 NASTY NT

Make tables 2/2/2 Wild and Pile Not Allowed, Disable Bots, 5000Points. In this tourney, you MUST meld 120 or more in your 1st meld every hand. You MUST wait for your opponent to type OK on the table after counting your points. 2 canastas to go out. DO NOT TAKE THE PILE. Report in Lobby Winner or Loss.



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